PATCH NOTES

Ancestors: The Humankind Odyssey Update 1.01

Ancestors: The Humankind Odyssey Update 1.01 Patch Notes

Ancestors: The Humankind Odyssey Update 1.01

Panache Digital Games developers released a new upgrade for Ancestors: The Humankind Odyssey today. Below you will find the complete patch notes for this update on April 21.

The Ancestors: The Humankind Odyssey Update 1.01 is now available for downloading PS4, Xbox One and PC. This update adds support for control vibration, and among other things, and there are a number of bug fixes.

Ancestors: The Humankind Odyssey Patch Notes 1.01

  • Controller vibration service: gameplay actions will then be accompanied by a vibration.
  • New visual feedback on time based gameplays like combats and mixed actions.
  • New RPG nodes to automate a few clan life tasks, especially mating and bonding.
  • Simplified development requirements.
  • You do not have to pass a production to evolve. The only requirement now is to get a development mission available to evolve.

End game update

  • After final development
  • All feats and satisfaction are shown
  • Each finished or unused feats are displayed as performed
  • Each completed or unused satisfaction during the past attempt are displayed as finished
  • Fishing and pokable holes today require appropriate timing for success
  • New mud thing to detect
  • Branch along with thorn bush walls can now be deconstructed
  • Precious stones have new properties that you find
  • Failing a groom can make you lose bonding points
  • Clan members will help reduce dopamine ingestion in fear zones
  • Clan members may take and add items in stashes
  • Clan members can pickup Items Which are on the ground
  • Clan members respond to player’Äôs discoveries
  • Additional items included under liftable stones
  • Bleeding clan members are currently highlighted in the clan HUD
  • Balancing of the fear/dopamine worth
  • Pierced coconuts are no more auto drop after getting drunk their water
  • Outsiders will move around from time to time
  • Additional character animations make the clan feel more alive
  • Frozen moon stage desync punctually HUD
  • Fixed an issue where elder females might be pregnant after a creation shift
  • Fixed some collision issues on earth geometry that could result in out of map
  • Fixed a bug in which chopper stashes didn’Äôt look in intelligence
  • Fixed incorrect character positioning during some combat sequences
  • Fixed a bug where transported babies could be imperceptible
  • Improved game stability
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