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Fortnite update v10.10: The latest patch notes

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Fortnite update v10.10 brings a new (by which we mean old) location, a new LTM, and much more

Fortnite updates Virtually Every week, and it’s a pretty good Game, from what we hear. Nevertheless, Fortnite patch notes launch more often than Windows upgrades, so it is hard to stay up with what’s new on the conflict royale battlefield.

Below you’ll find the newest Fortnite patch notes detailing what is new, what’s leaving, and what weapons and items are getting nerfed or buffed and more. Plus, patch notes for Fortnite Creative Mode.

Fortnite Season 10 (or X, anything ) is finally here, and there’s a Great deal to dig into what’s the newest toys, locations, and minutia.
The gist

Retail Row done got rift-zoned back into existence, but brought along Kevin’s purple cube zombies using it. Much like Tilted Town, what happens in the rift zone, stays from the rift zone.

Mechs are still about, though it’s Easier to tell where they are aiming that missile barrage thanks to the addition of a big laser pointer. They don’t only spawn with storm circles either and will reappear on the map after a time if nobody hitches a ride.

Otherwise We’ve Got a new LTM all about picking up Coins at a deadly obstacle course, a few bug fixes, and–here’s something odd –chests and ammo containers spill their guts when destroyed now. It’s part of a bug, however, so don’t expect the change to stick around. Unless it will.
What is new?

Retail Row
A Rift Zone has turned into Mega Restaurant back to Retail Row, and costs have fallen significantly. These discounts come at the price of greater threat — bargain-crazed Fiends are spawning in the Rift Zone, and they want the shopping centre all to themselves.
World Run LTM
Dip, dodge, and duck through treacherous traps, lava pits, and much more to become the world’s fastest lane runner. 16 players race to complete the program. The first team to accumulate 30 coins wins!

Limited Time Modes

World Run LTM

Team Type: Squads | Respawning: On

16 Players.

4 Teams.

The group to collect 30 coins quickest wins.

In the event that two teams collect the exact same number of coins, then the team that was quicker will win.
Weapons and items

Unvaulted only in the Sword Fight Squads and Duos LTMs:

Infinity Blade

Reduced the ecological harm from 10000 to 600.

Increased the amount of resource stocks included in Chests from Tilted Town from 1 to 3.

B.R.U.T.E. upgrades:

Additional a targeting laser which appears as gamers fire missiles.

In addition to this B.R.U.T.E.’s gunner, this laser is visible to opponents and teammates.

This is to help give clarity to all players in where a gunner is aiming their rockets before they’re fired.

Improved visual and audio feedback.

B.R.U.T.E.s can now be entered directly from glider mode.

Upgraded B.R.U.T.E. spawn logic for large team respawn game modes.

B.R.U.T.Es will now spawn intermittently throughout the match rather than waiting for Storm stages to finish.

B.R.U.T.E.s left in the Storm will self-destruct after 30 seconds.

B.R.U.T.E.s will reappear on the minimap after 15 seconds if no participant is in either seat.

On Saturday, August 10, we lowered the spawn prices of the B.R.U.T.E. per Storm circle in Arena and Tournament playlists. We’ll continue to track the impact of the change ahead of next weekend’s Champion Series occasion.

Starting of Match

21.5% likelihood that involving 1-3 B.R.U.T.Es will spawn

Formerly was 100% chance that involving 2-4 B.R.U.T.Es would predominate

Storm 1

44% likelihood that between 1-4 B.R.U.T.Es will spawn

Formerly was 100% likelihood that between 2-4 B.R.U.T.Es would spawn

Storm 2

40% chance that between 1-2 B.R.U.T.Es will spawn

Formerly was 100% chance that involving 1-3 B.R.U.T.Es would spawn

Storm 3

40% likelihood that between 1-2 B.R.U.T.Es will spawn

Previously was 66% chance that two B.R.U.T.Es would spawn

Storm 4

10% likelihood that 1 B.R.U.T.E will spawn

Formerly was 50 percent chance that 1 B.R.U.T.E would spawn

Storm 5

3 percent chance that 1 B.R.U.T.E will spawn

Formerly was 10% chance that 1 B.R.U.T.E would predominate

Bug Fixes

Fixed an issue where opponents’ B.R.U.T.E.s would sometimes not be visible.

B.R.U.T.E.s can no more be used to traverse the map quicker than intended.

The flip rate of B.R.U.T.E.’s turret is no more framerate-dependent.
Gameplay

Retail Row

A Rift Zone has replaced the Mega Mall POI with Retail Row.

Retail Row now spawns hordes of Fiends who charge .

Fiends may fall a weapon, consumable, or ammo upon being eliminated.

Fiends cannot go outside the Retail Row Rift Zone.

Chests and ammo containers will open when destroyed.

Known problem: Destroying a Chest or ammo container by ruining the object it’s put on will not open it.

We plan to have this issue resolved in the v10.20 update.

Bug Fixes

The Week 1 and Week 2 Hidden Battle Stars are now collected.

Fixed A problem in which the Bush would reset its exhibited equip timer if the player tried to trigger it multiple times. (Players would nonetheless have the ability to equip the Bush at the planned time, but the exhibited timer could be incorrect.)

Fixed a problem where Supply Drop smoke wouldn’t appear if the box wasn’t in sight.

Trees no more turn into different kinds of trees upon being damaged.

Including snow-covered trees no longer turning into non-snow-covered trees.

Fixed an issue where Chests would sometimes already be broken or opened at the start of a match.

The “Welcome into Tilted Town” message no longer loops when players enter/exit Titled Town. It also no longer ignites Storm warnings.

Walking over in-motion Bottle/Fancy Flip Toys no longer causes a camera dilemma.
Occasions

Pushed A fix on August 5 to address an Arena matchmaking issue causing players to be matched within a wider Hype range than planned.

Because Players are now paired inside a thinner Hype range, some players may experience longer queue times. This is to ensure higher-quality matches.
Playground

Bug Fixes

Fixed a problem between Chests being unopenable in Tilted Town.
Performance

Further improved performance to reduce the chance of players landing on POIs using a minimal amount of detail.
Art and animation

Plastic Patroller Outfit Visual Update

Added mud smears, tear and wear, and a brighter outline.

All these Changes were added to prevent this Outfit from supplying a camouflage impact in certain regions of the map, which was making it very difficult to see.

All players that previously purchased this Outfit will have The option to refund it without having a Refund Token if they choose to do so.

Notice: This refund alternative will be available for 30 days, using the timer beginning after your next login.

Upgraded the Mecha Team Leader Outfit’s idle cartoon to its first version.

Bug Fixes

Improved the visuals of the Emotical Wrap on weapons.
UI

Contextual Tutorial System

A suggestion system designed to help direct and teach players new to Battle Royale.

This system displays tips to players during games. Each suggestion appears in situations it is most applicable to.

Can be toggled”On” or”Off” from the Game Settings tab.

It’s set to”On” by default.

Upgraded the Item Shop background.

Bug Fixes

The tiles for finished Missions no more display”0 percent” and therefore are no longer missing a check mark.

Suggested Challenges on the map display no longer take up the entire space or reveal level-up Missions.

The tiles for Limited Time Missions no more display”Shortly” as it should display the time remaining.
Replay

In the Battle Map camera mode, the monitoring now smoothly follows the path rather than jumping large actions.

Disabled Storm post-processing in Battle Map.

Additional Keyboard bindings to change the playback rate in replays. G now increases the playback speed, and Shift+G currently decrease the playback speed.

Bug Fixes

Altering the options for your Fight Map camera manner no more resets the camera positioning.

Fight Map no more switches into a third-person view once the Battle Bus starts.

Disabled Squad visibility alternative in Fight Map when viewing a Solo match.
Creative Mode Patch NotesWhat’s new?

The B.R.U.T.E. mech
Now usable in Creative! Unleash mechanical mayhem in your matches.

Manage Your Islands

Run out of space to construct your brand new creations? Now you can add and eliminate islands will.

Camera Filter

Adds a post-processing influence to players’ screens while they perform with.
Islands

Updated Island Select menu.

Produce up to 50 islands.

Islands available:

Temperate, Meadow, Arctic, Frosty Fortress, Ice Lake, Canyon, Wasteland, Tropical, Rivers Edge, Volcano, Sandbar, Caldera, Kevin Floating, Black Glass, Grid and The Block.

Updated the Island Select UI to enhance endurance.

Added a Deleted Islands tab:

When islands are deleted they’ll look in this area and could be retrieved for a limited time.

After You have 50 islands and 5 squares that are deleted, the oldest deleted islands will soon be permanently lost every time you create a new island.

Islands are still called from the Description tab of the My Island menu.

Re-publishing an existing island will now upgrade the island code instead of developing a brand new one.

The Owner of a printed code may lock their island code so that players can only access the specified version of the published island by default by heading to the code connection on the Epic Games site and selecting the active version.
Gameplay

Added new options to the Game and Game Settings menus:

Note: Everything under was added in v10.00 but was lacking from the patch notes.

All Teams Must End: No, Yes (Default: No).

Win Condition: Many Rounds, Most Score (Default: Most Rounds).

Permit Aim Assist: Yes, No (Default: Yes).

PVP Pickaxe Damage: Default, None (Default: Default).

Go to the World Cup Creative Finals Trophy in the Creative Hub. You may even see the winners names etched into it.

Bug Fixes

Fixed a bug in which matches that switching players’ teams on death would not comply with the maximum team size or team ratio configurations.

Fixed A bug in which a player joining a match in progress as a spectator would return into the Creative Hub once the game transformed rounds.

Fixed a problem where players could bypass’Allow Out of Bounds’ configurations when using Fly mode.

Fixed a problem where the Last Position option didn’t finish games upon final removal.
Weapons and items

Reduced the environmental damage worth of this Infinity Blade from 10,000 to 600 to make it to be used with Creature Spawners.

Bug Fixes

Prop-O-Matic

Fixed A bug in which a player would enter a broken condition when employing the Prop-O-Matic at precisely the same time as eliminating it from their stock.

Fixed an issue where the Prop-O-Matic was wrongly using the rocket ammo icon.
Prefabs and galleries

Added the Pillar Gallery. Be moved around like props.

Added the Particles Gallery B, that features blossom and seagull particles.

Added Additional pieces, with the identical colour on each side, to Obstacle Course Galleries Black, Blue, Green, Grip Tape, Orange, Purple, Red & White.

Updated the Indoor Residential Prop Gallery with birthday props.

Upgraded the Truck’N’ Oasis Gallery with a telephone pole, highway sign and the camel.

Upgraded the Nature Ice Cliff Gallery with icy meteor rocks.

Bug Fixes

The props at the Roadside Diner are no more interactable.

The Viking Village Prop Gallery can now be rotated after being pasted.

Fixed an issue where the ice lake on Ice Lake Island would evaporate with low visual preferences.

Fixed an issue where the’Right Triangular Prism Gallery’ assets gym would last when utilizing the”Telephone
Devices

Increased the amount of available Trigger stations from 24 to 32 and the number of available Receivers from 30 to 40.

Added a brand new version of the Item Spawner.

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The brand new Item Spawner is placed as a thing as opposed to a trap and could be manipulated with the telephone tool.

NOTE: The old trap-based Item Spawner will last to be available for a little while, it will eventually be removed from the inventory. This will not affect present maps that use the old Item Spawner, it will just remove the older version from the devices menu. Let us know what you think about this brand new Item Spawner on our societal channels.

Things Respawn: On, Off (Default: On).

Random Spawns: Off, Random, No Repeats (Default: Off).

Visible During Games: On, Off (Default: On).

Time Before First Spawn: Immediate, 1 minute, 2 seconds, 3 minutes, 4 minutes, 5 seconds, 10 seconds, 15 seconds, 20 seconds, 25 seconds, 30 seconds, 45 seconds, 1 min, 1.5 minutes, 2 minutes, 3 minutes5 minutes5 minutes (Default: 10 minutes ).

Time Between Spaces: Immediate, 1 second, 2 seconds, 3 minutes, 4 seconds, 5 minutes, 10 seconds, 15 minutes, 5 minutes, 20 seconds, 25 seconds, 30 seconds, 45 seconds, 1 minute, 1.5 minutes, 2 minutes, 3 minutes5 minutes5 minutes (Default: Immediate ).

Wood/Stone/Metal Price of Item: The item can only be chosen if the participant has the required amount of the designated substance in their stock.

No Price, 5, 10-200 (increments of 10), 200-500 (increments of 20), 500-700 (increments of 50), 800, 900, 1000 (Default: No Cost).

Bonus Ammo for Weapons: On, Off (Default: On).

Run More Than Pickup: Off, On (Default: Off).

Item Visibility: 1x, 2x, 3x, 4x, 5x (Default: 1x).

Enabled on Game Start: Enabled, Disabled (Default: Enabled).

Enable When Getting From: No Channel, 1-32 (Default: No Channel).

Disable When Receiving From: No Channel, 1-32 (Default: No Channel).

Spawn Item When Receiving From: No Channel, 1-32 (Default: No Channel).

Cycle to Next Item When Obtaining From: No Channel, 1-32 (Default: No Channel).

Additional B.R.U.T.E. Spawner.

Spawner Settings

Enabled: Disabled, Enabled, Warmup, Game Start (Default: Enabled).

Respawn Time: Never, Instant, 1 minute, 2 seconds, 3 seconds, 4 minutes, 5 seconds, 10 seconds, 15 seconds, 20 seconds, 25 seconds, 40 seconds, 45 seconds, 1 min, 1.5 minutes, 2 minutes, 3 minutes, 4 minutes5 minutes (Default: Instant).

Respawn Vehicle when Enabled: Yes, No, Just if Needed. (Default: Yes).

Destroy Vehicle when Disabled: Yes, No (Default: Yes).

Respawn Vehicle When Obtaining From: No Channel, 1-32 (Default: No Channel).

Despawn Vehicle When Receiving From: No Channel, 1-32 (Default: No Channel).

Enable When Receiving From: No Channel, 1-32 (Default: No Channel).

Disable When Receiving From: No Channel, 1-32 (Default: No Channel).

Advanced Storm Controller (Additional in v10.00) – Allows you to make a customized multi-phase Storm in your maps. Use it in conjunction with Advanced Storm Beacons to make highly personalized Storm patterns. This unit is still in development and may be changed later on to supply an improved experience.

Advanced Storm Controller Preferences

Create Storm on Game Start: If the Storm begin Once the match starts?

Yes, No (Default: Yes).

Storm Phases: Should the Storm utilize standard Battle Royale stages or take instructions from Advanced Storm Beacons?

Default, Custom (Default: Default)

NOTE: If you’re using Custom Storm phases, it is strongly advised to have an Advanced Storm Beacon for each phase of your Storm, including stage 1, as with the current execution, leaving stages undefined can result in some unpredictable/undesired outcomes.

Stage One Radius: Sets the initial radius of the Storm at phase 1.

5m, 10m, 20m, 30m, 40m, 50m, 75m, 100m, 200m, 300m, 400m, 500m, 1000m, 2000m, 3000m, 4000m, 5000m (Default: 200m)

Delay Time: How long after game start should the Storm appear?

None, 5 seconds, 10 seconds, 15 seconds, 30 seconds, 1 minute, 2 minutes, 3 minutes, 4 minutes, 5 minutes, 10 minutes (Default: None).

Starting Phase: At which phase should the Storm begins when it appears?

1-50 (Default: 1)

Late Phases Transfer: Can the late stages of the Storm move outside the radius of the prior stage?

Yes, No (Default: Yes).

NOTE: This only has an effect when using Default Storm stages. With Custom Storm stages, the Storm will require its movement rules from your Advanced Storm Beacons.

Create Storm When Obtaining From: Generates the Storm on receiving a signal from the chosen station.

No Channel, 1-32 (Default: No Channel).

Destroy Storm When Receiving From: Disables the Storm controller, removing the Storm immediately on receiving a signal from the selected channel.

No Channel, 1-32 (Default: No Channel).

When Stage Ended Transmit On: Sends a signal on the selected channel in the end of every Storm phase.

No Channel, 1-32 (Default: No Channel).

Advanced Storm Beacon (Added in v10.00) – Can be used to override the default option Battle Royale Storm behavior, letting you create Storms that move and act precisely the way you need them to. Use these in combination with the Advanced Storm Controller when it’s set to use Custom Storm phases.

Advanced Storm Beacon Settings

Period: Which Storm stage does the beacon controller?

1-50 (Default: 1).

End Radius: Sets the radius of the Storm in the conclusion of the chosen phase.

Do not Override, 5m, 10m, 20m, 30m, 40m, 50m, 75m, 100m, 200m, 300m, 400m, 500m, 1000m, 2000m, 3000m, 4000m, 5000m (Default: Don’t Override).

Wait Time: How long should the Storm wait until starting to resize?

Do not Override, 5 seconds, 10 seconds, 15 seconds, 30 seconds, 1 minute, 2 minutes, 3 minutes, 4 minutes, 5 minutes, 10 minutes, 20 minutes (Default: Don’t Override).

Resize Time: How long should the Storm take to reach its fresh radius?

Don’t Override, 30 seconds, 1 minute, 1.5 minutes, 2 minutes, 2.5 minutes, 3 minutes, 5 minutes, 10 minutes (Default: Do not Override).

Damage: How much harm should the Storm do every second to players caught inside?

Don’t Override, None, 1%, 2%, 5%, 7%, 10%, 15%, 20%, 25%, 50%, 75%, Immediate Elimination (Default: Don’t Override).

Movement Behaviour: How should the Storm proceed?

Do not Override, Proceed Randomly, Proceed to Beacon, Not One (Default: Don’t Override).

Move Distance Min: what’s the minimum distance that the Storm should move? (Only works if Movement Behaviour is set to’Move Randomly’).

Do not Override, 0m, 5m, 10m, 20m, 30m, 40m, 50m, 75m, 100m, 200m, 300m, 400m, 500m, 1000m, 2000m, 3000m, 4000m, 5000m (Default: Don’t Override).

Move Distance Max: what’s the maximum distance that the Storm should move? (Only works if Movement Behaviour is defined to’Move Randomly’).

Do not Override, 0m, 5m, 10m, 20m, 30m, 40m, 50m, 75m, 100m, 200m, 300m, 400m, 500m, 1000m, 2000m, 3000m, 4000m, 5000m (Default: Do Not Override).

Added options to the Basic Storm Controller

Create Storm on Game Start: Should the Storm start Once the match begins?

Yes, No (Default: Yes).

Generate Storm When Obtaining From: Generates the Storm on receiving a signal from the selected channel.

No Channel, 1-32 (Default: No Channel).

Destroy Storm When Receiving From: Disables the Storm controller, removing the Storm instantly on getting a signal from the selected station.

No Channel, 1-32 (Default: No Channel).

When Phase Ended Transmit On: Sends a sign on the chosen channel in the conclusion of each Storm phase.

No Channel, 1-32 (Default: No Channel).

Added options to all Vehicle Spawner devices.

Enabled: When can the spawner produce vehicles? .

Disabled, Enabled, Warmup, Game Start (Default: Enabled).

Respawn Time: How long does the spawner wait after its vehicle is ruined until it spawns a new one? (‘Never’ will enable vehicles to just ever be spawned via triggers).

Never, Instant, 1 minute, 2 seconds, 3 seconds, 4 minutes, 5 seconds, 10 seconds, 15 seconds, 20 minutes, 5 minutes, 25 seconds, 40 seconds, 45 seconds, 1 min, 1.5 minutes, 2 minutes, 3 minutes5 minutes, 5 minutes (Default: Instant).

Respawn Vehicle when Enabled: If the scanner switches out of a disabled to an enabled state, if it spawn a new vehicle? ‘Yes’ will cause the spawner to destroy any present automobile and create a new one instantly, while’Only if Needed’ will only create a new automobile if one doesn’t already exist.

YesNo, Just if Needed. (Default: Yes).

Destroy Vehicle when Disabled: If the spawner ruin any present automobile when it is disabled?

Yes, No (Default: Yes).

Respawn Vehicle When Obtaining From: No Channel, 1-32 (Default: No Channel).

Despawn Vehicle When Obtaining From: No Channel, 1-32 (Default: No Channel).

Enable When Getting From: No Channel, 1-32 (Default: No Channel).

Disable When Getting From: No Channel, 1-32 (Default: No Channel).

Additional new options to the Objective Device.

Perform Audio / VFX: On, Off (Default: On)

Collision Throughout Games: On, Off, When Visible (Default: On).

Collide Against: Overall, Just Weapons (Default: All).

Score: 0, 1, 2, 3, 4, 5, 5, 10, 15, 20, 25, 50, 75, 100, 150, 200, 250, 300, 350, 400, 450, 500, 600, 700, 800, 900, 1000 (Default: 0).

Turn Visibility On When Obtaining From: No Channel, 1-32 (Default: No Channel).

Turn Visibility Off when Obtaining From: No Channel, 1-32 (Default: No Channel).

Additional new options to the Creature Spawner.

Scanner Sort: Sets the look of the scanner.

Cube Spawner, Ice Spawner (Default: Cube Spawner).

Added additional options to Creature Type:

Cube Random, Ice Fiend, Major Ice Fiend, Ice Brute, Major Ice Brute, Ice Ranged, Poison Fiend, Exploding Brute, Ice Random, Rush Random, All Random (Default: Cube Random).

Added Cake into the Consumables Gallery

Consuming Cake Provides the participant 5 Health or Shield.

These devices have updated/new preview holograms:

B.R.U.T.E., Shopping Cart, ATK, QuadCrasher, X-4 Stormwing, Driftboard, Cannon, Baller, Timer, Scoreboard, Team Settings & Inventory.

Bug Fixes

Renamed”Last Position” choice in the game menu to”Last Standing to End” and made the tooltip more helpful.

Fixed some problems on the Trigger apparatus:

Trigger now correctly updates the visual channel number on copied triggers.

Trigger now correctly attributes the sign to a player when it’s triggered from a vehicle.

Triggers will now only trigger once per injection from a shotgun (rather than one time each pellet).

Upgraded the tooltip on the Entire Once option from the Timer apparatus.

Fixed some issues with the Weapon-Free Zone apparatus:

Fixed a problem where players were able to swing and deal damage with a pickaxe inside the Weapon-Free Zone.

Fixed a problem where players could use weapons when glancing out of one-Weapon-Free Zone into another.

Fixed an issue where the Advanced Storm Apparatus wouldn’t move the Storm to the suitable beacon during phases.

Fixed An issue where the Flag object wouldn’t display properly when placed into the Item Spawner and Team Settings & Inventory devices.
UI and societal

Added the capability to show cumulative scores on the scoreboard HUD widget.

Bug Fixes

Fixed A problem where inspecting the in-game Challenge menu for another time when using a control would cause it to close and no more function.

Fixed a problem where the hide/show details button will show improperly when the island description panel has been exhibited.

Fixed a problem where the Creative stock would remain on screen even after closing the menu.

Fixed An issue in which a Party Leader will be not able to rejoin their active match whenever they left while in advance but were nevertheless a member of the celebration.
Performance

Further improved a source of hitching on PC

Optimized memory on iOS to improve stability

Resolved Several resources of Change hitches

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If you’re needing some help wading through all the Fortnite articles on the market, let us. We have got our favorite creative codes to get Players trying to escape the drudgery of battle royale. If you are Diving back into battle royale using the new season, make certain that you check Out our Season 10 map and loot guide since some substantial changes have gone . And if you simply require a great catching up, here’s the Season 10 patch notes. We have got each crane, fountain, and vending machine location to boot.

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