Destiny 2 director Luke Smith also talked about Seasonal Artifacts and armor 2.0 in part 2 of his mega-update
Destiny Two game Manager Luke Smith’s epic, now three-part mega-update On the future and state of the match continued now with a look ahead at Bungie’s aspirations for the Shadowkeep expansion and outside, which includes leaning deeper into the RPG elements of the game and giving players”more agency over how they look.” The post also provides a thorough recap of yesterday’s armor 2.0 livestream, with a granular breakdown of the way the stats are being converted and pulled together, and reveals Bungie’s strategy to make sure that everyone is able to play together when Shadowkeep goes dwell: By instantly bumping the Ability level of all players around 750.
On the Topic of armor, Smith makes the point that if you already have a pair of equipment that you adore, that is cool–you’re not going to be forced to change your brand. “If you’re a fairly hardcore participant (or really lucky!) And possess a pair of armor now with perfect-for-you perks (like a totally loaded Enhanced Gun You Enjoy set of perks), I think you are going to continue using them for a short time. I surely expect the World First raid teams will go in using Forsaken-era equipment that they’ve infused up throughout their Shadowkeep Power development,” he wrote.
As the weeks go by and players approach the Shadowkeep Power cap and Start finding mods with enhanced perks, we believe that is when our most invested, progression-chasing gamers will begin to proceed. Players may totally blend and match involving new armor and the armor that they have now also.”
Smith also clarified how Bungie expects to broaden The ways that players may boost their Electricity levels without encouraging them to simply grind the most efficient paths advertisement nauseam and explained the thinking behind the upcoming universal increase to 750, which will impact everyone, even those new to the match.
“We want to get New players and veterans collide quickly. After Dark Armory, we made a deliberate choice to try doing this with every Season. Both Season of the Drifter and Season of Opulence had bounties to boost up players’ Power levels. With New Light and Shadowkeep being bigger minutes of collision, we’re continuing that doctrine, but optimizing the mechanisms to fit the moment,” he wrote. He also noted that everyone should stop blowing money to infuse their gear sets since it is going to be bumped to 750 within a couple months anyway.
Continuing the Transparency he showed in the first part of this ridiculously long upgrade, Smith also acknowledged that transferring the beginning Power level to 750″is indicative of a greater problem” from the game. “At D2 launch, we chased the Power rise, over-simplified the game, made it too easy to acquire items, concentrated on attracting new players in, and hoped that players could pursue looks alone as their endgame (we were wrong!) While we chose to create features like what would become Forsaken Triumphs,” he wrote. “During that period, we also democratized Power so that gamers did not have to raid or play Nightfall to achieve max Power. They could kind of just do any weekly”
To promote the pursuit of Power in Shadowkeep, Bungie is introducing Seasonal Artifacts that will provide unique mods which may only be outfitted through the Artifact’s season, and may additionally award a Power bonus–not to equipment, but directly to your characters. “Leveling the artifact to raise your Power is meant to be Seasonal character development,” he clarified. “Each Season, we’ll have a brand new artifact with new mods that change how you playand the Electricity incentive will reset.”
Shadowkeep will even introduce fresh Pinnacle actions, which will be The only way to bring in gear over Power level 950 in season 8. Smith said the objective is to bring back some of their”prestige” that high Power levels had from the original Destiny, which has been watered down in Destiny two:”Should you inspect a player and see their equipment is 960, you realize they have done a bunch of pinnacle activities,” he explained.
He also slipped in a Tease about a fresh activity coming from Shadowkeep, stating that Artifacts”give gamers who can’t or don’t want to perform pinnacle actions a seasonal path to Ability. This way, even if a participant doesn’t play the raid, Iron Banner, or the [REDACTED], they could still have a higher Power worth for the Season”
Smith acknowledged that the changes coming Are a step across the road to the match they want to create, rather than the last destination, so expect more changes to come:”Power at Destiny 2 remains imperfect. We are making some adjustments to it this year for Shadowkeep: matters such as Seasonal Power bonuses and pinnacle activities awarding pinnacle Power. But when we look to the futurewe believe like the Power system may benefit from a rework further down the road,” Smith wrote. “There is real potential in creating more agency for players, figuring out if Power should be prestigious or not, and taking on the question of how to maintain players relatively close together Season , while allowing them to make progress.”
If you did not see it yesterday, you can catch up with the very first part of Smith’s epic update here. The third and (hopefully) final section of the Luke Smith Trilogy will Focus on Destiny two’s action angle–combat and PvP, and a bit about the “evolving world”–and will likely go live tomorrow. If there are moving to Be significant sandbox nerfs shown, that will be the location it happens. As Ever, I’ll be ordered to recap it for you right here.