Airstepping is one of the newest gameplay additions in Kingdom Hearts III. Airstepping in Kingdom Hearts III lets you quickly prevent enemy attacks in reach, battle as well as previously out of reach areas.
Airstepping in Kingdom Hearts III is an improvements into the shotlock system that we first saw Master Aqua uses in Kingdom Hearts HD 2.8 last Chapter Prologue. In the latest game, our protagonist Sora, can use the ability .
How to Airstep in Kingdom Hearts III
Players are first introduced into the Airstep system towards the end of your trip before battling the three Titans. Sora must get to the part of Olympus by Airstepping across the debris.
On Airstep you first must open the Shotlock control that’s done using R1 on the PS1 and Correct Bumper (RB) on the Xbox One. Pressing the button slows down time and enables you to Airstep to a supporting object. It is possible to use the ideal analog to move the reticle around, if there is an Airstep supporting thing it’ll glow with a aura.
The Olympus section has you Airstep objects across to achieve the top, which is a bit challenging with the timer. A fantastic strategy for this is to plan your route first and then attempt to Airstep.
After selecting your route and pressing R1, you can have Sora perform Airstep by pressing Square on the PS4 and X on the Xbox One. Chain together Airstep commands to quickly get to your desired area. Do note that unlock Shotlock, Airstep will not use up your Focus Gauge, so use it as many times as you’d like.
Airstep in Kingdom Hearts III is also useful during battles. It can only help you to quickly escape from a crowd of enemies but it also delivers a super powerful attack damaging all the enemies around you. This is done by quickly pressing the attack command just as you exist Airstep. This is just like when using Flowmotion attack when jumping off walls.
We have other Kingdom Hearts III articles on the site which you’ll definitely want to read like us answering the question on if Sephiroth or Critical Mode are in the game.