RAGE series has a fascinating history. When it debuted on the PS3 and Xbox 360, it had been the talk of town due to the rendering technology which helped stream high-quality assets with a high frame rate. This technology has been possible thanks to improvements made with the id Tech engine that was newest. As a result, this open world first-person shooter was created that tried to push on technology . It was a mixed result that showed potential but failed to deliver on it.
RAGE two is out after nearly 8 years after the very first game launched on the previous generation consoles. It is no more utilizing Tech engine and instead, Avalanche Studios has accepted the mantle here and brought their Apex Engine. This motor may offer 60 FPS on PS4 Guru and Xbox One X but if you own the consoles, there is no support for a high speed and it locks down to 30 FPS. This high frame rate matters a lot in RAGE two after having played the sport largely on a PS4 Guru, it feels hard to go back to a normal PS4.
RAGE 2 story structure is laid out in such a way it is a good enough point to leap in whether you have played the first game or ignored it altogether. The lead character is a ranger and has been given some customization options where the participant can tweak its gender and skills. Set after 30 decades of the events in the game, almost every aspect of the story is different today but you will be able to recognize some of returning places and the characters. The storyline of the narrative fails at captivating the audience making it a giant fetch quest rather than offering missions that advance the character development.
RAGE two is a set in a post-apocalyptic world giving it a huge Mad Max vibes. This vibe becomes shown rather nicely with the vehicles which you can drive in the sport. Most of these are gradually unlocked. Your character thus providing the freedom to research this world that is spacious, drive and can also steal any of those enemy vehicles that comes their way. Despite that, the vehicle combat does not feel satisfactory as well as the upgrade system that ties down it makes it so that you won’t appreciate most of the combat encounters until you have a good chunk of upgrades installed on your automobile.
After waiting so long to launch a sequel, does RAGE 2 matters today? To answer this question, let us talk about the gameplay . RAGE 2 provides traditional first-person shooter battle. It is highly polished though using a fire system that is pleasing to look at in actions, and satisfying to use. RAGE 2 sounds simple enough when you begin but as you make your way through the cluttered story, your character gets more powerful, starts gaining new abilities and techniques, and finds better weapons. The system for the personality upgrades is decent however, it seems somewhat flawed due to the content.
RAGE 2 appears like a huge open world match when you start your quest. As you receive your vehicle and complete the prologue, it feels overwhelming. The world map that is open is full of checkpoints to visit, uncovered secrets to detect, and you also feel the excitement in the air as you have a look at what is unlocked out of there. After spending a couple of hours in this world, it becomes clear that there is not much to do aside from repeat a bunch of tasks that sadly don’t provide diversity with the enemy and combat experiences.
Weapons are one of RAGE 2’s strengths and virtually everything in the game has customization added to it. It’s possible to upgrade vehicles, skills for your characters, skills, and much more. The difficulty is that there are collectibles needed for its upgrades which feel bloated and could make the system somewhat too complex. The customization is deep permitting you to decide what kind of features you want for your character. It makes you have second thoughts on each and every upgrade you can select sensibly due to the limited resources.
The gameplay is where RAGE 2 manages to shine through with its depth in combat. You’ve got multiple weapons with their own personalization, throwables such as grenades or the wingstick, abilities offering fans or other status upgrades, and finally, skills providing freedom, offensive or defensive choices during combat. All this is comes beautifully in RAGE 2 making each combat encounter exciting when the enemy assortment and AI are rather bland. Nanotrites are the main source of power letting you unlock and upgrades that the tools of this trade like weapons and abilities.
Among those design options which are evident from the beginning is the game attempts to guide and hold your hands in every second. Should you unlock a new skill, it immediately drops you to explain and examine the new skills. This happens so many times that finding abilities becomes a chore instead of something exciting to look forward to in the game. Exploration is generally exciting, but it feels the reverse in RAGE 2. Every point of interest which you could locate on the map just offers a checklist of collectibles when you approach them, and to top it off, the treasure boxes that you may collect are difficult to spot due to their design choice that makes them similar to a regular box.
If you are trying to find a solid open world shooter using a focused story, RAGE two isn’t the game here. It’s a battle system that is great but with some bothersome flaws holding back its full potential. If RAGE 2 had exactly the same set up as DOOM or even a better and more participating world, it might have fared a whole lot better.