Battlefield V upgrade (March 21) patch notes is now available for gamers on PS4, PC and Xbox One. The new Battlefield V Tides of War Chapter 3 Trial by Fire upgrade 1 includes Firestorm (Battle Royale mode), the aerial battle enhancements and a long list of bug fixes. Within this brand new Firestorm mode, as a deadly ring of fire shuts in you scavenge’ll combat, and endure. You’ll be able to play with Firestorm on March 25. Read whole patch notes below.
Battlefield V Update (March 21) Patch Notes
With the series returning to World War 2 for Battlefield V, the prospect of recreating the iconic dogfights of that theater was an exciting prospect. During development of Battlefield V, we had a vision for flying that would be easy to pick up, but provide enough of a skill ceiling for those really skilled to push the boundaries of what was possible in Battlefield.
We set out to accomplish this by reducing the amount of secondary forces being applied to our planes while maneuvering. We limited the effects of stalling and losing lift by accident and generally weighed the flight model more towards engine power and drag, rather than gravity.
The outcome was a flight model that made planes simpler to fly and we were finding more and more players were able to achieve success from within the cockpit. However, we were seeing some downsides. We’re finding that dogfights between two equally skilled pilots have become fairly undynamic and to combat this, we’ve got some changes on the way to our flight model that should allow veteran pilots to push the envelope of flying within Battlefield V even further.
We will be increasing the parameters you will need to consider before and during a dogfight, allowing for a wider range of maneuvers so that pilots can use their skills to outsmart their opponents and come out on top.
Wings and Ailerons
• Flap Scaling has been tweaked to give less maneuverability at speeds under 200 kmh.
• Drag Coefficient is now less extreme at 90-degree angles to remove “floatiness” at low speed.
• Going slow will now more heavily impact your ability to maneuver your plane.
Elevator and Rudder
• Drag Coefficients for elevators and rudders have been separated out and tweaked to get a more physical stalling behavior as in nose down faster when stalling.
• Elevator lift curves are tweaked for giving optimal turns above 180 kmh. This gives you a more realistic stalling behavior and allow good pilots to use this behavior in making more advanced maneuvers.
Airplane Body and Gravity
• Drag over velocity tweaked per plane to max out at cruising speeds. This means that planes will retain energy for longer and not slow down as fast.
• Gravity will affect planes more when climbing. Combined with drag changes, this makes it more viable to trade altitude for speed.
• You will find that decreasing only throttle will no longer affect your speed as quickly. If you really want to slow down, make sure to use gravity to your advantage. With reduced drag in general, you will also find that diving allows you to gain speed faster than before.
Combined, these changes should increase the number of factors you should consider as a pilot. Not only second-to-second, but also longer term.