PATCH NOTES

FORTNITE Update 2.22 (v9.10) Patch Notes For PS4 & Xbox One

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Fortnite update 2.22 is currently rolling out to PlayStation 4, PC and Xbox One players. According to the official Fortnite 2.22 patch notes, the latest update brings new feature in addition to adds different gameplay changes and bug fixes. Aside from that, Fortnite variant 2.22 also includes performance and stability improvements.

Previously, Fortnite Season 9 upgrade 9.00 premiered with new Fight Pass, 100 levels, over 100 new rewards and more. Unfortunately, since the previous patch, many gamers were undergoing a number of issues while trying to play with the game online. Now’s Fortnite version 2.22 is expected to tackle a few of those difficulties. Check out details below.

Fortnite Update 2.22 Patch Notes

BATTLE ROYALE

WHAT’S NEW?

Hot Spots
Randomly selected locations on the map that have a high loot rate with an increase of Supply Drops!

LIMITED TIME MODE ROTATION:

SNIPER SHOOTOUT DUOS

Sniper Rifles only. Downed players are eliminated instantly. May the best aim win!

UNVAULTED SQUADS

Battle Royale gameplay with a limited set of weapons made up entirely of items that are vaulted in the standard modes.

CLOSE ENCOUNTERS SQUADS

Close quarters combat with Shotguns & Jetpacks!

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WEAPONS + ITEMS

  • Shadow Bombs
    • Reduced availability from floor loot from .835% to .677%
    • Reduced availability from chests from 4.65% to 3.98%
    • Reduced drop count from 3 to 2.
      • Shadow Bombs have seen a lot of late-game use, and we wanted to encourage risk vs. reward when picking the item up. By leaving maximum stack size the same & reducing availability, the item’s potential remains the same but swapping a spot for it early on is riskier.
  • Unvaulted Semi-Auto Sniper Rifle
    • Available in Vending Machines, Chests, and Floor Loot
    • Available in Uncommon and Rare variants
      • Since the Thermal Rifle and Scoped Revolver have both recently been vaulted, this week we wanted to bring back an oldie but goodie to round out the medium/long-range item line-up.
  • Combat Shotgun
    • Reduced the availability from floor loot from 2.015% to 1.409%
    • Reduced the availability from chest loot from 2.183% to 1.846%
      • When compared to other items of similar rarity, the Combat Shotgun was dropping a bit too frequently. This change will put it closer in line with other items.

Bug Fixes

  • Dropping part of a consumable item stack no longer interrupts using the consumable.
  • Shadow Bombs correctly leave the players inventory when no charges are left.
  • Shadow Bombs are consumed properly when quickly picking up a replacement item during activation.
  • Combat Shotgun now applies appropriate environmental damage falloff.
  • Ability to move is no longer lost if Rift-to-go was used with Balloons.
  • The Bush now correctly attaches to players in specific animations, such as skydiving.
  • Resolved inconsistent behavior while using Flint-Knock pistol during crouch.
  • Air vent audio is now correctly removed upon on destruction.
  • Boogie Bombs now properly prevent affected players from skydiving.
  • Camera issues when exiting a Mounted Turret have been resolved.
  • Remote Explosives will now open and close with doors they are stuck to.

GAMEPLAY

  • Introducing Hot Spots!
    • Every match, select named locations will be marked in gold text on the map.
      • These Hot Spots represent the presence of Loot Carriers. Shoot down the carriers for additional high-quality weapons.
        • Minimum of one Hot Spot
        • 25% chance for 2 Hot Spots
        • 5% chance for 3 Hot Spots
      • Loot Carriers
        • Loot Carriers drop a weapon of Rare or higher quality along with two stacks of ammo.
        • Hot Spots will have between 12 and 16 Loot Carriers depending on the size of the location.
  • Equipping the blueprint to start building has improved in high latency situations.
  • Added crosshair dot while skydiving to allow for more precise map marking.
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Bug Fixes

  • Fixed an issue with auto material swap canceling turbo build if the client can’t predict the material amount quick enough.
  • Updated Environmental and Cozy Campfire Trap collision to better allow players to walk over campfires.
  • Players can no longer fire/reload weapons while reviving a DBNO teammate.
  • Contrails are no longer stuck on the player if they dropped from the bus directly into a Slipstream.
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