PATCH NOTES

Fortnite Update 9.30 Patch Notes for PS4, PC and Xbox One

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Fortnite update 9.30 is now available for PlayStation 4, PC and Xbox One players. According to the official Fortnite update 9.30 patch notes, the latest update comes with new features and gameplay changes. Apart from this, Fortnite version 9.30 also includes stability and performance improvements.

Previously, Fortnite update 9.20 was released with new limited time mode, bug fixes and more. Unfortunately, since the last patch, some players being unable to collect coins or use items in the Downtown Drop LTM. Today’s Fortnite version 9.30 is expected to address a few of these issues. Check out more details below.

Fortnite Update 9.30 Patch Notes

WHAT’S NEW?

Chug Splash
Refresh yourself and allies with this tasty new beverage.

 

LIMITED TIME MODE ROTATION:

  • Sniper Shootout Duos
    • Sniper rifles only. May the best aim win!
  • Trios
    • Classic Battle Royale with Three-Person squads.
  • Solid Gold Squads
    • Fight to the finish using Legendary weapons.

WEAPONS + ITEMS

  • Chug Splash
    • On impact, this thrown item splashes liquid in a small area. All players within the splash radius will be instantly granted 20 Health/Shield.
      • Grants health unless you are full health, in which case it will grant Shield.
      • Chug Splash can heal allies, enemies, and can extend the duration of the ‘knocked’ state for knocked players.
    • Rare variant.
    • Drops in stacks of 2.
    • Max stack size: 6.
    • Can be found from Floor Loot, Chests, Vending Machines, Supply Drops, and Llamas.
  • Shotgun Swap Delay Removed
    • Shotgun cooldowns now only apply when the player is carrying multiple shotguns, regardless of Shotgun type.
      • This is a Quality of Life change to prevent the swap delay system from interfering with players who do not have multiple shotguns in their inventory. As with all changes, we’ll be keeping a close eye on this and make adjustments if necessary.
  • Reduced the Combat Shotgun’s long-range effectiveness
    • Reduced damage at medium distances by 10%
      • 2.44 tiles to 4.88 tiles
    • Reduced damage at long distances by 20%
      • 4.88 tiles to 9.76 tiles
    • The Combat Shotgun’s accuracy uniquely enables players to hit shots from longer distances compared to other shotguns. However, the damage at those longer ranges was a little higher than desired..
  • Vaulted
    • Boom Bow
    • Dual Pistols
    • Dynamite
    • These Vaults are primarily targeted at adjusting the availability of explosives, putting them more in line with where we think they should be.
  • Removed the ability to ride Proximity Grenade Launcher projectiles
    • Due to the faster speed of this projectile, it was causing problems with level streaming. You can still ride rockets launched from Rocket Launchers.
  • Added short delay to start damaging players from Storm Flip on entry, to mimic normal Storm gameplay
  • Added Storm Flip to Audio Visualizer when it is activated
  • Toys no longer will show up in the elimination feed on Starter Island

Bug Fixes and Adjustments

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  • Players could shoot immediately after using a Rift to Go.
  • Supply Drones would sometimes spawn underground in areas with water.
  • Adjusted the area of around the Reboot Van that players cannot build to prevent the placement of floors and traps under the Van.
  • The Proximity Grenade Launcher was auto reloading while aiming down sights.
    • This is fix makes it consistent with Snipers and will reload once unscoping or after next attempt to fire.
  • Adjusted the timing for the effects of consumables to help situations where players would switch away from the consumable before it finished activating.
  • Reboot Cards will no longer fall to the ground. They will remain where they spawn.
  • Reboot Cards were remaining available on the map even after the timer had expired.
  • Campfires could block explosion damage at specific angles.
  • The Shadow Bomb double jump ability could be activated while under the effect of a Boogie Bomb.
  • Boogie Bomb effects would continue playing on players while they were skydiving.
  • Empty Shadow Bombs could not be discarded correctly if eliminated while the effect was active while in respawn game modes.
  • Players that had a Rift to Go used on them at the same time they were being rebooted would sometimes not be put into the skydiving state.
  • Storm Flip would deal incorrect damage if two were overlapped on each other.
  • Storm Flip was able to stop a Supply Drop from falling
  • Weapons were showing while using emotes while on a Driftboard

GAMEPLAY

  • Made the “Hold to Swap” feature an option. This defaults as OFF.
    • With the option OFF, pickup is now back on the initial button press instead of button release. This should result in more responsive pickup behavior.
  • Made the Fortbyte Pressure Plate Puzzle NW of The Block easier to complete.
    • Once unlocked the Fortbyte will be available for up to 15 seconds.
    • Parking all vehicles on the pedestals will trigger them, except the Hoverboard.
  • Slipstreams now fade out the visual effects and play audio cues to warn that they are shutting off before the collision and forces are disabled, to give players more advance warning.
  • Added Storm Flip color switch effects, depending on Storm intersection points.

Bug Fixes and Adjustments

  • Skydiving from the bus toward a slipstream was not auto-deploying gliders at the correct height.
  • Storm Surge was not activating in Phase 8
  • Player health could be improperly rounded when receiving damage.
  • The health bar for structures could disappear when hitting a wall and swapping to build mode.
  • Lava was dealing damage to players too quickly.

PERFORMANCE

  • Rendering optimizations on player built walls to help end-game situations with thousands of building pieces.
  • Added general optimizations for audio visual indicators.
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Bug Fixes and Adjustments

  • Resolved an issue causing poor performance in the lobby on Mac when in a large party.
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