Remnant from the ashes update (Sep 12) patch notes, map icons, future content


Remnant in the ashes update (Sep 12) patch notes for PS4 and Xbox One released. Also, learn more about Remnant from future content and your ash map icons. According to the Remnant patch notes, the brand new update brings balance, Gear buffs and a brand new game style in addition to quality of life improvements.

Lately, an upgrade premiered with fixes for weapons, items, mods, matchmaking and more. Since the launch gamers are still undergoing performance issues. Now’s Remnant update 1.06 is expected to fix a few of those difficulties. Check out more details below.

Remnant from the ashes update (Sep 12) patch notes, map icons, future content


  • Added Adventure Mode!

Introducing Adventure Mode – A new game mode that allows players to re-roll individual worlds. You and your party can embark on an adventure through dynamically generated Earth, Rhom, and Yaesha, beginning at a single World Stone and ending once you’ve defeated their World Boss. Dungeon locations, points of interest, enemy spawns, and more may be different than what you’ve come to expect from the main campaign.


Activated from the World Stone in Ward 13, simply choose “World Settings” and select the “Adventure Mode” option to pick the world you would like to roll. This will not replace your campaign progress and can be re-rolled freely without affecting your story. Any items found or traits gained along the way will be kept by your character. More content, including Corsus, will be added in the future!

  • Dozens of system optimizations and stability fixes
  • Lots of art tweaks, lighting passes, collision fixes


  • Fixed an issue with the Repulsor Banish description damage modifier showing the wrong info
  • Adjusted interactive volumes on doors to prevent characters warping to the other side
  • Players can no longer fight Ravager if they’ve already solved the Bell Puzzle
  • Fixed a problem preventing status updates from showing on the Advanced Stats tab
  • Minions can no longer trigger melee effects
  • Blink Token can no longer avoid scripted “instakill” damage
  • Fixed a soft lock if certain mods were used at the end of a melee attack
  • “Untouchable” achievement is now unlockable in multiplayer
  • Fixed an issue preventing simplified Chinese from showing up properly
  • Told Ace she REALLY needs to stick around in Ward 13 (hopefully she listens this time)
  • Empty weapons should begin auto reloading after using a Mod
  • Switching weapons right before activating a mod will no longer activate the new weapon mod


  • Stamina no longer depletes when navigating through Ward 13
  • Changed DELETE CHARACTER button to a HOLD
  • Added additional analog dead-zone settings for Gamepad (can be set all the way to 0)
  • Reduced the time it takes for input to become active and to deactivate
  • Added inverse X option for aiming
  • Added a VOIP volume setting for PC
  • Added ability to disable subtitles in audio menu
  • Additional matchmaking optimizations
  • Dragon Hearts can be used at full health (for use with Elder set)


  • General: Reduced Nightmare Mode enemy health scaling from 300% to 250%
  • Wasteland Contaminator: Properly flagged as “elite” to allow Lumenite drops
  • Nightmare: Fix to allow clearing array for selecting players if a player is knocked down
  • Nightmare: Reduced Nightmare Boss base health from 2 million to 1.5 million
  • Nightmare: Adjusted damage modifier in Nightmare Mode based on amount of players


  • Hunting Rifle: Increased magazine size from 9 to 10
  • Hunting Rifle: Increased total capacity from 45 to 50
  • Hunting Rifle: Increased base crit chance from 5% to 10%
  • Hunting Rifle: Added 5% weakspot bonus
  • Hunting Pistol: Increased base crit chance from 10% to 15%
  • Hunting Pistol: Added minimum crit range 5m
  • Revolver: Increased impact scalar by 10%
  • Sniper Rifle: Base crit increased from 10% to 20%
  • Sniper Rifle: Increased ammo reserves from 25 to 27
  • Sniper Rifle: Increased reload speed by 10%
  • Sniper Rifle: Increased unscoped Sway by from 0.5 to 0.75
  • Sniper Rifle: Reduced unscoped Sway delay by 90%
  • Sniper Rifle: Reduced unscoped Sway blend-in time from 2.0 to 0.75
  • Sniper Rifle: Drastically reduced scoped Sway
  • Sniper Rifle: Decreased initial unscoped reticle size by 50%
  • Sniper Rifle: Increased minimum unscoped reticle size from 1.0 to 1.5
  • Sniper Rifle: Increased minimum unscoped reticle size while moving from 1.5 to 1.75
  • Sniper Rifle: Increased post-firing unscoped reticle decay speed
  • Sniper Rifle: Added minimum crit range of 12.5m
  • Chicago Typewriter: Increased damage from 10 to 11
  • Chicago Typewriter: Reduced initial reticle size
  • Chicago Typewriter: Increased the per-shot reticle increment (shrinks faster)
  • Chicago Typewriter: Reduced the minimum reticle size (gets more accurate)
  • Chicago Typewriter: Reduced the decay speed (shrinks slower when not shooting but still in AIM)
  • Particle Accelerator: Increased base crit chance from 10% to 15%
  • Particle Accelerator: Increased damage from 75 to 80
  • Particle Accelerator: Increased fire rate from 1.4 to 1.45
  • Particle Accelerator: Reduced post-shot decay delay from 1.4 to 1.3
  • Particle Accelerator: Increased post-shot decay speed from 1.15 to 1.2
  • Particle Accelerator: Reduced initial reticle size by 40%
  • Particle Accelerator: Drastically reduced scoped Sway
  • Particle Accelerator: Added minimum crit range of 7.5m
  • Particle Accelerator Alt-Fire (Gravity Core): Now sucks more (many enemies can no longer run out of it)
  • Devastator: Reduced initial spread to better match reticle
  • Devastator: Decreased post-shot delay time before auto-reloading by 50%
  • Devastator: Base crit chance increased from 5% to 10%
  • Devastator: No longer has 5x chance to proc Bandit Armor on a single target
  • Devastator: Each unique target hit has a chance to proc Bandit Armor
  • Devastator: Added minimum crit range of 5m
  • Defiler: Increased ideal range from 10m to 12.5m
  • Defiler: Reduced reticle size from 2.0 to 1.5
  • Defiler Alt-Fire (Radioactive Volley): Power Requirement reduced from 350 to 300
  • Eye of the Storm: Increased base crit chance from 5% to 10%
  • Eye of the Storm: Added 5% weakspot bonus
  • Hive Cannon: Added 20 impact damage to projectile (which benefits from weakspot modifiers)
  • Hive Cannon: Increased primary shot projectile size from 2 to 5 (better matches the VFX)
  • Hive Cannon: Fixed description showing actual AOE range of primary fire
  • Curse of the Jungle God Alt-Fire (Tentacle Shot): Added lifeleech on Tentacle hits
  • Sporebloom: Increased damage from 160 to 200
  • Sporebloom: Increased pellet count from 7 to 12 (less dmg loss on a single pellet miss)
  • Sporebloom: Increased reticle size for better spread coverage
  • Sporebloom: Increased ideal range from 800 to 1000
  • Sporebloom: Reduced reload speed
  • Sporebloom: Spore Shot projectile damage increased from 50 to 100
  • Worldbreaker: AOE Blast now affects breakable objects
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