Despite providing gamers the ability to travel at will round the world map for the majority of the sport, Trials of Mana isalso, for the most part, a linear experience. That affects as the narrative is coming to a close if the heroes have been tasked with beating eight powerful beings known as Benevodons which were formerly locked up at the Mana Stones. At that stage, players have been given free rein to handle these boss battles in almost any order they please and no real advice on how best to perform it. While there is no official arrangement to beating the Benevodons, a few are much harder than others, and shifting which fights you choose on first may make a significant difference on how hard the last stretch of Trials of Mana is.
Before we enter our favored Benevodon order, there is 1 thing to remember that may alter how that you approach the experiences. Every Benevodon relies on one special specific type, meaning it’ll be resistant to this damage type and feeble to the opposite. Based upon that classes and characters constitute your celebration , you might not have access to each kind of accidental damage. If you are having trouble, consider moving after the Benevodons which are feeble to your magic initially or seeking out things that give your firearms the ideal sort of irreparable damage.
Benevodons of Fire, Water, and Moon
Discounting any preference you might have, the Benevodons of Water, Fire and Moon are usually the easiest to handle first and do not need any particularly tricky approaches to conquer. Of those three, Dolan, the Benevodon of the Moon, is most likely the toughest and becoming to the boss calls for a lengthy scale up Chartmoon Tower, which means you might choose to take the other two first.
Benevodons of Earth, Wood, and Light
The Benevodons of Earth, Wood, and Light should be the next on your list, depending on what the strengths of your party are. Land Umber, the Benevodon of Earth, is probably the simplest of the three, but this fight does require some skilled dodging and positioning, which can make it tough. Lightgazer, the Benevodon of Light, is fast and again requires well-timed dodging, but otherwise isn’t too difficult. Mispolm, the Benevodon of Wood, can summon minions and uses a lot of poison and sleep status effects, so try to have some resistance to those before starting the fight.
Related: Where to find the Black Rabite secret boss in Trials of Mana
Switching to Class 3
While you’re in this sequence of fights, you should be keeping an eye out for ??? Seeds, which you can grow into class items. Getting your characters to Class 3 will make the rest of the fights much easier. By the time you’ve beaten the first six Benevodons, you should have gotten to Class 3, and you’ll likely do it much earlier.
Benevodon of Wind
Dangaard, the Benevodon of Wind, will be the toughest one to fight for most players. The arena for this fight is tiny, and Dangaard can easily stay out of range of most characters for a lot of this fight. On top of that, its attacks are tremendously powerful. You’ll want to wait on this one as long as you can.
Only once you’ve beaten the first seven Benevodons will you be able to challenge Zable Fahr, the Benevodon of Darkness. You have no choice of when you take this one, but by the time you do, your party will be at the height of its power and should be ready for the challenge.