REVIEWS

DIRTY HARRY’S THUNDER DRIVE REVIEW

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nnocent pedestrians, multiple lanes of automobiles, and highrise buildings are ripe for destruction, and players triumph by racking up extra damage.

However, 1 thing which Burnout needed that Thunder Drive lacks is polish. Collision detection is spotty at best — it can be downright odd to find cars and people flying about without any actual interaction. The camera also likes to pan around like an excited kid who guzzled down three cups of java, panning every couple of moments to flaunt the next interaction before audiences can even process things.

There’s also a lack of detail together with the images found here.

Though the neon-infused backdrop is a stylistic one, the low poly look was likely due to budget constraints, rather than a throwback to yesteryear. There’s just one car to choose from, and gamers will see a lot of elements repeated. Even the crashes come across as underwhelming, which you would believe to be the star of this show. It’s inoffensive, but lazy nonetheless.

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By amassing bolts from crashes, players will be able to repair their own vehicle, make upgrades to their defense and speed, and buy extra goodies to make everything blow up great. Starting out, your present set of wheels feels like the equivalent of a Geo Metro, therefore anything from there can readily be considered an improvement.

Even though the wrecking ball, truck, explosive truck, and dynamite can be yours in less than an hour of drama, it does give players a reason to come back for numerous rounds.

Though Dirty Harry’s Thunder Drive shamelessly copies Burnout’s Crash Mode, the final result lacks the polish that put Criterion’s name on the map.

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