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‘Ocarina Of Time’ Source Code Reverse Engineered, Opening Game To Ridiculous Mods

'Ocarina Of Time' Source Code Reverse Engineered, Opening Game To Ridiculous Mods

‘Ocarina Of Time’ Source Code Reverse Engineered, Opening Game To Ridiculous Mods

The Legend Of Zelda can generally be considered a perfect example of a game. Practically perfect. It’s missing the tiny Barney the Dinosaurs Succos.

After two years of intensive research into the game’s code, Zelda 64 Reverse Engineering could recreate Ocarina of Time and allow mods. Amazingly, the team copied the entire code directly from scratch using modern coding languages that were unavailable when the game was released in 1998. It’s a lot like the scene at the lighthouse in Annihilation. The one will be obvious to you. You’ll know the one if you watch Annihilation and then come back to see my fantastic comparison.

“Last night, Fig, who is a prominent community member as well project leader, matched the final-remaining functionality in the project,” stated the team (cheers VGC). This means that all the compiled code has been converted into C code that humans can read. This is a fantastic achievement. We had feared that we might never match all functions completely.

We all know how impulsive Nintendo can be regarding unofficial projects that steal its intellectual property. The work Zelda 64 Reverse Engineering has done isn’t infringing on the original, at least not for the moment. Given the legal zeal of the developer, I am still concerned.

We are all excited for the madness that modded content will bring to one of the most beloved games. The Bottom Of The Well, Lady Dumitrescu, is the last monster. Did Kaepora Gaebora replace the rock? Hey, I should stop giving out ideas for free.

‘Ocarina Of Time’ Source Code Reverse Engineered, Opening Game To Ridiculous Mods
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