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Super Mario 64 Player Discovers Hidden Sound Bug After 14 Months of Continuous Play

Super Mario 64 Player Discovers Hidden Sound Bug After 14 Months of Continuous Play

A dedicated Super Mario 64 player has uncovered a hidden bug that activates only after the game runs nonstop for over a year. The discovery was made by content creator Kaze Emanuar, who found that the shark character Sushi in the “Dire, Dire Docks” level stops making swimming sounds after roughly 1 billion frames—about 14 months of continuous gameplay.

Released in 1996 for the Nintendo 64, Super Mario 64 remains a fan favorite and a top choice for speedrunners and modders. While most of the game has been deeply explored over the years, rare bugs like this continue to surface thanks to creative testing and extreme dedication.

Kaze’s experiment revealed how the game’s timer system breaks down over time. For example, after just 6-7 days, the famous wobbling paintings used as level portals stop moving. The 14-month mark triggers the sound bug, and even more bizarre issues appear if the game runs for multiple years—like a glitch where selecting a star takes over two years to complete.

Interestingly, another 14-month timer bug once existed in the Japanese version of the game, where a ship’s wings stopped moving in the challenging Rainbow Ride level. This was fixed in later versions.

While most players will never encounter these bugs, such discoveries offer valuable insight into how Super Mario 64 handles time-based processes. For speedrunners and game hackers, these glitches could open new doors for creative play and game-breaking strategies.

Super Mario 64 Player Discovers Hidden Sound Bug After 14 Months of Continuous Play
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