Obviously, Sakuna: Of Rice and Ruin is never again set to discharge in 2019 and will currently discharge at some point in 2020. This news came by means of a Twitter post that clarifies the circumstance in detail
The release has been delayed from this winter to 2020. Please accept our apologies. We know how excited many of you are for this game, and our dearest wish is to share this title with you as soon as we possibly can. At the same time, we believe strongly that we should create a game that we’re entirely proud of, without leaving any regrets.
Development is proceeding apace. The battle system is just about done, and we’re making improvements to related systems. A large amount of the remaining work is with adjustments to the RPG-like elements, as well as cutscenes, but the end is in sight.
Ever since I was a student, I’ve always wanted to make an action RPG, but I wasn’t quite sure if I had it in me. For 15 years, I put my utmost effort into reaching that point where I could, and it’s finally coming together in this title.
We believe we’ve got something great on our hands, and we’d like to continue our work on this project to the very end. Thank you so much for your patience and understanding.
Given the year ends in 18 days this isn’t particularly surprising, though a bit disappointing nonetheless. Sakuna: Of Rice and Ruin has been a rather interesting game we’ve covered at multiple different E3 events. The hack and slash mechanics prove to be interesting, though the farming aspects were a bit out of place and quite possibly might be where this project is falling short. With the improvements we saw in the latest showing it is probably going to be worth the wait, though still disappointing to see.