Dead Rising 4 was discharged toward the finish of a year ago and keeping in mind that the game may have confronted some blended conclusions, I making the most of my time with it. When I caught wind of the discharge date for the DLC, I was loaded to perceive what Capcom has gotten ready for it. It was just once I played it that I understood what a wreck it was, and actually reflecting back, it likewise sort of crushes the completion set up pleasantly in Dead Rising 4.
On the off chance that you haven’t completed Dead Rising 4, this survey may contain spoilers for the consummation of the game. Presently that is off the beaten path, lets talk about what turned out badly with this DLC. On paper, controlling a zombie Frank sounds intriguing, anyway the execution leaves a great deal to be wanted. The DLC opens up straightforwardly after the finish of the game where Frank clings to his dear life on a chopper just to tumble to a crowd of substance eating zombies. The DLC happens legitimately after the passing of Frank and his rebirth as a Zombie.
While this might sound exciting, the DLC doesn’t really offer a lot in term of story and there is no logic behind how Frank manages to survive everything when dozens others have all died. While it is established that Frank is being saved and experimented on by a doctor, it is never clearly laid out how he manages to survive. Basically it feels like Capcom thought it was a cool idea to strip the weapons and vehicles and instead of focus on a melee combat featuring a Zombie. The thing that doesn’t work here is how it is all implemented.
Dead Rising 4 is most fun when it gives the player its crazy weapons and wacky customized vehicles to kill a huge assortment of zombies, so when it is taken away, there is not really a lot left to do. Frank acts like a regular zombie with slightly faster agility that can slash humans, eat them to refill health and perform a few special movies like burping out acid or letting out a loud roar. These add little to the gameplay and honestly speaking, even the controls for them feel like a letdown and end up being a chore. There is no redeeming quality about controlling a zombie Frank.
Majority of the DLC basically takes place in the same rehashed map and locations that you have visited in the main game, however the activities are all stripped out and there is not much to do. Capcom has tried to spice things up a little by adding collectibles and side missions here and there but there is no redeeming factor for them. While you can enhance the zombie abilities of Frank by getting ‘wasps’ that enhance his power, the main story is rather linear and doesn’t last long.
If you play Frank Rising on the normal difficulty and attempt the main story, you can finish it within an hour. Perhaps if I am being generous, it can last a little over an hour. Even in the DLC itself, there is a timer that counts down to government bombing the city which means you won’t have the freedom to explore every location. The issue here is that zombie Frank isn’t simply fun to play so the timer adds nothing to the game here.
It is disappointing as a long time fan of the series to play this DLC and considering it is priced at $9.99, I don’t see any reason to recommend it. In term of replay value, you can pick up higher difficulty settings but they are simply frustrating thanks to the clunky nature of zombie Frank.