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Dead Cells – Boss Stem Difficulty Made Easy

One normal discussion I see is whether Enter the Gungeon/The Binding of Issac are hard. While the two games can be incredibly troublesome, certain forms decrease said trouble to nothing, as a rule making it a matter of karma. Comparative things can be said about Dead Cells, with the primary distinction being karma isn’t excessively significant. This may sound insane from the start yet it will bode well in the wake of perusing this guide.

Basic Tips/Advice

Before you do anything, I strongly suggest reading these tips/tricks to ensure the best experience.

  • Only unlock weapons that you think are useful. In my experience the best three unlocks are Double Crossb-o-matic, Heavy Turret and Ice Bow and the ideal situation is only unlocking these items. The reason for this choice is that it limits the loot pool. Now, instead of having 10+ items, you might have four, making it infinitely easier to get a specific build.
  • Building towards attack will make any difficulty a joke. Even though this will make you a glass cannon, The Hand of the King will go from borderline impossible to an absolute joke. For instance, I did two stem with a more balanced build and had issues killing the elites before The Hand of the King returned to combat, often times making it impossible to win or at least result in me taking some damage. The second I went all in on attack, all the adds died in seconds and The Hand of the King could barely attack.
  • Ignore the revive skill. Despite sounding extremely useful, it’s often a better idea to further increase your attack, since this decrease the likelihood of taking damage in the first place.

  • Don’t be afraid to ignore enemies. Unless you want cash or cells, there is no real point in fighting enemies. More often than not, you can actually ignore everything, collect every possible enhancement and beat the game in relatively little time.
  • Use Alienation to heal. This skill will completely heal you, assuming you have a curse of at least 10, making it far more useful than using your limited potions.
  • Abuse ice and certain skills. Ice is, by a wide margin, the most useful debuff in the game. Not only does it stop enemies, giving you a chance to attack, heal or whatever, the thaw leaves them open to devastating attacks. This makes a ton of sense if you watch any of the videos below. Beyond that, try to have as many synergies as possible or build towards what you’re doing. Critical hits on poison, with a poison turret and both having +50% poison damage is far better than a bunch of random sense. As soon as you get the right stuff, stop. That being said, remember that upgrading an item will change the roll, meaning you should upgrade before rolling.
  • Figure out the best path for you. I won’t say Sewer, Ramparts, Con Boss, Stilt Village, Clock Tower and then the normal path is the best way to play but I found it much easier than many of the other levels. Unless you want Acceptance, I wouldn’t suggest doing alternate paths on higher difficulties, since they’ll make this harder than you’ll likely want.

Ideal Build

For me, I found the ideal build is as follows:

  • Increase tactics whenever possible. When it isn’t possible, go for survival.
  • Ice Bow (Undead Archer)
  • Heavy Turret (Slasher)
  • Double Crossb-o-matic (Zombie)
  • Efficiency (Default)
  • Support (Inquisitor)
  • Ammunition (Default)
  • Alienation (Concierge fifth kill)

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