As opposed to Energy Flux, the last manager is a torment, however this is generally because of it managing around 200 harm a hit, at that point genuine trouble. Be that as it may, this is a two stage battle, so make a point to anticipate it.
For each battle I unequivocally recommend utilizing the gauntlets. In addition to the fact that they are quick and arrangement not too bad harm, the charged punch assault has strength outlines that make players insusceptible to vitality based assaults. From that point, ensure you have five mixtures, the most elevated level weapon/defensive layer and both are completely overhauled.
The principal stage is actually the harder one and it’s everything about evading sword assaults. The irritating thing is, in the event that you contact the sharp edge, regardless of whether it’s previously or after an assault, you will take harm. This implies the most ideal approach to play is consistently be before the chief and play protectively. On the off chance that you don’t complete him rapidly, its top piece body will take off and you’ll need to maintain a strategic distance from rockets and its body. Tragically, I discovered evading makes the rockets lock on, so you fundamentally need to simply go around and trust he doesn’t run into you.
This is fundamentally combo of Mutae and the Golem King. Essentially all the manager can do is swing its arms in the center, so remain as an afterthought where it isn’t swinging and you won’t take harm. Inevitably things will jump out of the ground, so continue moving until you believe it’s sheltered and afterward continue to assaulting it. Outside of that, there will be an assault where it utilizes it’s arms to keep you in the center. You should concentrate on evading and remaining alive and just harm the supervisor after this assault. On the off chance that you do this you should win without an excessive number of issues.