how it is using PS5’s Dual Sense Godfall developer details
Creative manager Keith Lee out of Counterplay Games has shown just how Godfall is utilizing DualSense, PS5’s controller.
Being a real melee battle game, and really the very first PlayStation 5 name to be shown back in December 2019, Godfall will make the most of this controller’s new technology to convey the feelings of a struggle to the gamers.
“What is exciting about the DualSense controller is that it’s stereo vibration concerning the rumblers, in addition to immunity on the causes,” Lee shared with GameSpot.
“So among the things which you could do is to make, for the first time, a feeling of your weapon hitting on a different weapon and the way it resonates,” he added.
Additionally, the game will make it so “if you are slipping across the floor, based upon the surface of the substance –you could slip on sand or gravel or water–exactly the way the vibrations function feel like how those surfaces would sense ”
This will be made possible by the new haptic feedback introduced together with all the DualSense, which can be different from DualShock 4 feedback.
This is the identical attribute that left Bethesda’s VP Pete Hines”impressed” as it got the opportunity to give it a go, together with flexible triggers.
As a match predicated on conflicts, Godfall’s programmer feels”more powerful concerning producing that experience. For all of us, a 3D melee combat sport, this becomes very exciting, because we’ve got a great deal of different kinds of weapons”
The control will also be employed to”inform the player when an enemy is offscreen about to strike you” as”we may have the battle of weapons” to make it obvious what is happening around you.
Godfall is a melee combat-based looter shot coming out of the founders of Duelyst, published under Gearbox Publishing for PS5 and PC through the Epic Games Store.