In the latest instalment of Inside Star Citizen – a behind-the-scenes Dev journal that details the present, and future, plans for the game – programmers take us via Actor Status, a survival system which needs you to regulate your system by eating, drinking, and also controlling your temperature.
Players can be affected by both Hypothermia and hyperthermia, and be enhanced – or hampered – by their selections of clothes and food.
For more, check up the latest Inside Star Citizen below:
“Star Citizen’s not a survival game in the traditional sense,” said senior FPS systems programmer Jonny Jacevicius (thanks, PC Gamer). “Survival games normally kind of pin eating, drinking and, you know, staying warm in the forefront of their gameplay.
“The Star Citizen experience is so much more. It’s another addition. It’s been interesting working on it, really. Actor Status is basically anything that may influence the condition of the player. It’s been like a mini science lesson every day only’cos we would like to ground this in reality.”
Star Citizen developer Cloud Imperium Games recently settled its litigation with Crytek within the alleged abuse of this latter’s CryEngine. Crytek’s lawsuit, which first came to light last December, Argued its permit with Cloud Imperium the Star Citizen Developer the best to utilize CryEngine for a single match. Since the agreement Was made development of Star Citizen has splintered off into Two jobs – Star Citizen and standalone story Name Squadron 42 – that Crytek believed contravened the provisions of its Licence with CIG.