REVIEWS

FLY PUNCH BOOM: FIRST IMPACT! REVIEW

More frequently than not fighting games don’t require any sort of justification for their bouts, but there is some lore available in Fly Punch Boom: First Impact! The cast and crew comprise of Punchies, which can be immortal sexless beings which reproduce through battle.

If that sounds strange to you, it only gets weirder from there. With bouts coming in 1v1 and 2v2 forms, the average match features the exact same fighting and flying created by shows such as Dragon Ball Z. Though this name has a crude art design that will be right at home on Newgrounds, it surely has character in spades. Taking the function of such legends like Shin, Armoir, Groovis, and Skelly, players should whittle down their opponent’s gym with pummels and charged strikes.

The assumption might be too familiar, but the mechanics are anything but. Players may dash forward at any given time and deliver a good ol’ fashioned pummeling when they time it right, but the meat of the battle lies in its rock-paper-scissors-style clashes. With a press of the X button, players can select if they wish to hit, throw, or countertops.

This sounds like an interesting assumption on paper, but these guessing games somewhat work against the rest of the game.

Flying around at supersonic speeds, only to pause the activity to create a suspect, is absolutely jarring, grinding things down to an absolute halt. In addition, it can oftentimes be difficult to read what your competitor will do — there’s a healthy dose of luck involved with Fly Punch Boom: First Impact! , and not exactly for the greater.

To make matters worse, there are a number of dangers that may spell immediate death for those that succumb to them. Falling towers, furious fish, and cat eye structures can take down players if they do not time a meter just perfect. The sheer pace of the game makes it hard to respond to these types of moments; if one includes a few cups of coffee blended with a few Adderall, they may have a chance at coming out with their head intact.

Being the”Initial Effect!” VeVersionf the game, there’s still a reasonable amount of content that’s under lock and key. Quite a few characters, along with their own”cosplay” versions are unavailable in this version. In addition, a number of stages cannot be chosen. However, for what is basically a demo, there’s a fair amount to play with here.

Fly Punch Boom: First Impact! Is chock full of pure kinetic energy, but the rock-paper-scissors-style battle does not really read the room. There’s tons of over-the-top action available here, but do not be surprised if you feel there is a little too much luck involved with its proceedings.

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