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Predator Hunting Grounds Update 1.06

Predator Hunting Grounds Update 1.06

Predator Hunting Grounds Update 1.06

Illfonic Games has released a brand new Predator: Hunting Grounds patch on PS4, and it’s live now. Players will see this as Predator Hunting Grounds update 1.06. Clocking in at only 360MB, you can take a look at the whole patch notes below.

Predator Hunting Grounds update 1.06 patch notes:

  • General
    • Reduced amount of Veritanium received when obtaining a duplicate item from opening a field locker
    • Made some improvements to AI pathing
    • Reduced boar health and run speed
    • Fixed some issues that were occurring with new item notifications
    • Stability improvements regarding loading screens and various gameplay interactions
    • Players will now be kicked from the match If They’re inactive for over 2 minutes
    • Field locker reveal will now wait until objects are fully loaded before appearing
    • [PC] Friends list now only shows friends that are currently online on Predator: Hunting Grounds
  • Maps/Missions

    • General
      • Reduced amount of Health Care Stations and Ammo Crates in each map
      • Reduced amount of AI spawned on missions and defense points
      • Fixed an issue where the defense timer missions would sometimes display the incorrect countdown timer
      • Reduced defense timer countdowns on several missions
      • Fixed collision on some trees Which Were blocking bullets and projectiles in its leaves
      • Increased Health of Destructible Branches
      • Fixed an issue where map collectibles Which Were not being awarded correctly
      • Fixed an issue where the collectible interact would get stuck on screen
      • Fixed an issue where weapon lockers would prevent weapon switching if an empty weapon was replaced in the locker
      • Fixed an issue where weapon crates Weren’t showing the Right weapon on the weapon swap widget
  • Fireteam

    • General
      • Increased amount of time to wait for reinforcements to spawn after radio has been activated
      • Cannot toggle sprinting while mid jump
      • Increased stamina required to parry
      • Parrying without enough stamina will now cause you to enter an exhausted state
      • Jumping without enough stamina will now cause you to enter an exhausted state
      • Large Veritanium pickups are now instantly added to your currency instead of taking up an inventory slot
      • Fixed an issue where jumping did not cost any stamina
      • Fixed an issue where the Fireteam fall damage Wasn’t calculating correctly
      • Fixed an issue where Fireteam members were Unable to move immediately after being downed
      • Fixed an issue where certain XP events Wouldn’t be calculated during Exfil
      • Fixed an issue where Fireteam members would see their ammo as a negative amount
      • Added line of sight requirement for downed Fireteam widget to appear
    • Weapons
      • 2XL
        • Reduced close range damage
      • ABR-Z
        • Reduced close range damage
      • D34-D
        • Removed impact grenade firing mode
        • Reduced explosion timer on timed grenades
      • RP-103
        • Fixed an issue where the RP-103 would Get ammo too early in its reload animation
      • 7EN
        • Reduced firing rate
        • Reduced close range damage
    • Gear
      • Reduced the Quantity of Medical Kits and Ammo Bags you can carry to 2 (down from 3)
      • Increased gear weight cost of Medical Kits and Ammo Bags
      • Reduced Grenade inner damage radius
      • Increased Grenade damage falloff speed
      • Fixed an issue where Medical Kits and Ammo Bags would sometimes stick to objects when thrown
  • Predator

    • General
      • Increased Predator damage resistance to knives
      • Reduced the amount of damage that the Predator receives from taking headshot damage
      • Leap Slam now causes nearby Fireteam members to experience a blinding effect
      • Second Wind now causes nearby Fireteam members to experience a blinding effect
      • Increased health gained from feasting on boars
      • Boars will now show up during Target Isolation
      • Made changes to the visuals of target isolation markers
      • Fixed an issue where some of the Predator weapon reticles were incorrect
    • Classes
      • Hunter/Jungle Hunter’87
        • Fixed an issue where the Jungle Hunter’87 class did not have the same stats as the Hunter class
        • Increased damage resistance to all Fireteam firearms other than the shotgun
      • Scout
        • Increased damage resistance to all Fireteam firearms other than the shotgun
        • Increased Gear weight limit
    • Weapons
      • Combistick
        • Reduced melee swing damage
        • Reduced melee swing speed
      • Net Gun
        • Increased firing rate
        • Net Gun net can no longer be shot from the air
      • Plasma Caster
        • Increased damage to uncharged plasma caster shots
        • Reduced damage at maximum charge to prevent downing a Complete health Fireteam member
      • Smart Disc
        • Fixed an issue that caused the Smart Disc UI to stay on screen if the Predator is damaged while controlling the Smart Disc
      • Yautja Bow
        • Increased velocity of arrows
        • Added ability to hold bow at full charge for an extra 10 seconds before auto release
  • Audio

    • Fixed flare sounds not triggering when placing flare during exfil
  • Matchmaking/Parties

    • Fixed an issue where other player pings would appear higher than they should
    • Fixed mission planning screen not waiting for the last person to Totally finish loading the level before starting the timer
    • Removed the P2P Fallback for players after a long period of time when dedicated servers are available, prevents Predator players from creating P2P lobbies that Nobody can find
    • Fixed an issue where matchmaking would reset your position to the end of the line after waiting
    • Fixed an issue so that the Predator queue estimates will be more accurate
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