Predator Hunting Grounds Update 1.06
Illfonic Games has released a brand new Predator: Hunting Grounds patch on PS4, and it’s live now. Players will see this as Predator Hunting Grounds update 1.06. Clocking in at only 360MB, you can take a look at the whole patch notes below.
Predator Hunting Grounds update 1.06 patch notes:
- General
- Reduced amount of Veritanium received when obtaining a duplicate item from opening a field locker
- Made some improvements to AI pathing
- Reduced boar health and run speed
- Fixed some issues that were occurring with new item notifications
- Stability improvements regarding loading screens and various gameplay interactions
- Players will now be kicked from the match If They’re inactive for over 2 minutes
- Field locker reveal will now wait until objects are fully loaded before appearing
- [PC] Friends list now only shows friends that are currently online on Predator: Hunting Grounds
-
Maps/Missions
- General
- Reduced amount of Health Care Stations and Ammo Crates in each map
- Reduced amount of AI spawned on missions and defense points
- Fixed an issue where the defense timer missions would sometimes display the incorrect countdown timer
- Reduced defense timer countdowns on several missions
- Fixed collision on some trees Which Were blocking bullets and projectiles in its leaves
- Increased Health of Destructible Branches
- Fixed an issue where map collectibles Which Were not being awarded correctly
- Fixed an issue where the collectible interact would get stuck on screen
- Fixed an issue where weapon lockers would prevent weapon switching if an empty weapon was replaced in the locker
- Fixed an issue where weapon crates Weren’t showing the Right weapon on the weapon swap widget
- General
-
Fireteam
- General
- Increased amount of time to wait for reinforcements to spawn after radio has been activated
- Cannot toggle sprinting while mid jump
- Increased stamina required to parry
- Parrying without enough stamina will now cause you to enter an exhausted state
- Jumping without enough stamina will now cause you to enter an exhausted state
- Large Veritanium pickups are now instantly added to your currency instead of taking up an inventory slot
- Fixed an issue where jumping did not cost any stamina
- Fixed an issue where the Fireteam fall damage Wasn’t calculating correctly
- Fixed an issue where Fireteam members were Unable to move immediately after being downed
- Fixed an issue where certain XP events Wouldn’t be calculated during Exfil
- Fixed an issue where Fireteam members would see their ammo as a negative amount
- Added line of sight requirement for downed Fireteam widget to appear
- Weapons
- 2XL
- Reduced close range damage
- ABR-Z
- Reduced close range damage
- D34-D
- Removed impact grenade firing mode
- Reduced explosion timer on timed grenades
- RP-103
- Fixed an issue where the RP-103 would Get ammo too early in its reload animation
- 7EN
- Reduced firing rate
- Reduced close range damage
- 2XL
- Gear
- Reduced the Quantity of Medical Kits and Ammo Bags you can carry to 2 (down from 3)
- Increased gear weight cost of Medical Kits and Ammo Bags
- Reduced Grenade inner damage radius
- Increased Grenade damage falloff speed
- Fixed an issue where Medical Kits and Ammo Bags would sometimes stick to objects when thrown
- General
-
Predator
- General
- Increased Predator damage resistance to knives
- Reduced the amount of damage that the Predator receives from taking headshot damage
- Leap Slam now causes nearby Fireteam members to experience a blinding effect
- Second Wind now causes nearby Fireteam members to experience a blinding effect
- Increased health gained from feasting on boars
- Boars will now show up during Target Isolation
- Made changes to the visuals of target isolation markers
- Fixed an issue where some of the Predator weapon reticles were incorrect
- Classes
- Hunter/Jungle Hunter’87
- Fixed an issue where the Jungle Hunter’87 class did not have the same stats as the Hunter class
- Increased damage resistance to all Fireteam firearms other than the shotgun
- Scout
- Increased damage resistance to all Fireteam firearms other than the shotgun
- Increased Gear weight limit
- Hunter/Jungle Hunter’87
- Weapons
- Combistick
- Reduced melee swing damage
- Reduced melee swing speed
- Net Gun
- Increased firing rate
- Net Gun net can no longer be shot from the air
- Plasma Caster
- Increased damage to uncharged plasma caster shots
- Reduced damage at maximum charge to prevent downing a Complete health Fireteam member
- Smart Disc
- Fixed an issue that caused the Smart Disc UI to stay on screen if the Predator is damaged while controlling the Smart Disc
- Yautja Bow
- Increased velocity of arrows
- Added ability to hold bow at full charge for an extra 10 seconds before auto release
- Combistick
- General
-
Audio
- Fixed flare sounds not triggering when placing flare during exfil
-
Matchmaking/Parties
- Fixed an issue where other player pings would appear higher than they should
- Fixed mission planning screen not waiting for the last person to Totally finish loading the level before starting the timer
- Removed the P2P Fallback for players after a long period of time when dedicated servers are available, prevents Predator players from creating P2P lobbies that Nobody can find
- Fixed an issue where matchmaking would reset your position to the end of the line after waiting
- Fixed an issue so that the Predator queue estimates will be more accurate