ASSASSIN'S CREED MIRAGE DAY ONE PATCH AND PLANS FOR BEYOND LAUNCH
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ASSASSIN’S CREED MIRAGE DAY ONE PATCH AND PLANS FOR BEYOND LAUNCH

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ASSASSIN’S CREED MIRAGE DAY ONE PATCH AND PLANS FOR BEYOND LAUNCH

Assassin’s Creed Mirage will be available for download on the day of. It will likely show an immediate patch download when you start it for the first time on PC or Xbox Series X/S Xbox One, or PlayStation 5 and PS4. You’re likely interested in what’s in this day-one patch. So, let’s take a closer look at the patch’s notes.

Ubisoft has shared its patch notes and announced that there are many more updates than initially anticipated. Additionally, it’s impossible to access patches in PlayStation 5 PlayStation 5, a feature absent from PlayStation 4. PlayStation 4, if you searched for them within the UI.

But we know the patch for day one focuses on a combination of Gameplay UI, World map, Quest improvements, and general performance enhancements. The next post-launch patch is anticipated to significantly improve the gameplay.

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Assassin’s Creed Mirage Patch 1.0.2 – Day One Updates

Below is the complete update of the changes made by Day One Patch. Day One Patch.

Patch Sizes:

  • Xbox Series X|S: 5.44 GB
  • Xbox One: B: 4.04 GB
  • PlayStation(r)5: 2.18 GB
  • PlayStation(r)4: 5.40 GB
  • PC 1GB (TU 1.0.2 is part of the 41.6 Game files of 41.6GB before the game on Oct. 5.)

GAMEPLAY Addressed:

  • Elevators could destroy Basim.
  • Shards weren’t adequately awarded.
  • End Game prizes are awarded correctly after the completion of the game.
  • Allies now take responsibility for the fall-related damage.
  • The Auto-loot feature is currently working with all enemies, irrespective of the method used by the player to kill them.
  • The players will never lose control over Basim following Fast Traveling.
  • The reaction time of enemies’ parries is effectively slowed down by”Dagger of Time,” a perk “Dagger of Time” perk.
  • “Sand Sword,” the “Sand Sword” perk, will effectively heal Basim after killing an opponent.
  • Wearing”Sand” in the “Sand Outfit,” Basim isn’t killed when taking two fatal wounds by two different opponents simultaneously.

UI Addressed:

  • Quest markers do not disappear following the save or load action.
  • English Language option now correctly shows only one time in menus
  • The wrong or missing display of UI.

WORLD Addressed:

  • NPC ships will sail on and will not stop.
  • The drinking animation of NPCs has been changed.
  • Eliminated invisible collisions for a few items in Baghdad.

QUESTS Addressed:

  • The NPC detection system has been upgraded through The Gilded Butterfly quest.
  • Rewards from the Forty Thieves quest do not appear in the game.
  • The Eavesdrop line is now playing correctly.
  • Baghdad Bound – Unable to communicate with the Harbiyah Bureau if the investigation board was not opened quickly enough immediately following an incident. Dialogue Scene.
  • Den of the Beast – Did not communicate with Ali correctly within Ali’s “Speak with Ali” objective.
  • To catch a Demon, It was unable to interact using the Tool Wheel or World Map if enemies could detect it while engaging using clues.
  • Gilded Butterflies fighting in”the “Great Auction” would break the game flow.
  • The Great Symposium – Fixed blockers to support the “Find Frazila the Great Scholar “Find Frazil the Great Scholar” goal.
  • The Serpent’s Nest Dialogues have been triggered appropriately for Basim.

GRAPHICS, ANIMATION, AND PERFORMANCE Addressed:

  • Many pictures, environmental, or VFX improvements.
  • Many stability enhancements.
  • Bosses and enemies in normal posture.
  • Animations that are not natural for Basim or Nehal.
  • The Refresh Rate settings now show the proper details.
  • Animations for takedowns are much more elegant.
  • The placeholders that have been appearing for too long have been taken off.
  • Corrected conditions that cinematics did not display the objects carried by cinematics.
  • Optimizing setup settings for ultrawide as well as multiscreen modes.
  • Setting is now being retained for Luna.

MISCELLANEOUS

  • New OWO Haptic Suit support.
  • PS4 update history will be updated.

Assassin’s Creed Mirage Patch 1.03

Ubisoft plans to release an after-launch patch that includes audio changes to ensure that the music in the game doesn’t conflict with the Islamic prayers; the music will stop at these times. In addition, the patch will tackle the quality of detail problems to avoid visual glitches when zoom levels are adjusted, rectify the bugs related to the final boss battle, and incorporate additional improvements.

This is the complete set of modifications to be made for the upcoming patch:

  • Athan audio adjustments to make sure that no music in the game hinders the call to prayer.
  • LoD solutions (in the broad concept) to prevent artifacts that are not normal in changing zoom levels or poor-quality characters/buildings displayed when viewing at a far distance.
  • Corrections for bugs on the last boss battle (to keep away from visual bugs and attacks).
  • UI debugging to prevent tear-inducing screens and page scrolls.
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ASSASSIN’S CREED MIRAGE DAY ONE PATCH AND PLANS FOR BEYOND LAUNCH
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