WHAT IS THE MORGUE LEVER FOR IN BALDUR'S GATE 3?
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WHAT IS THE MORGUE LEVER FOR IN BALDUR’S GATE 3?

WHAT IS THE MORGUE LEVER FOR IN BALDUR’S GATE 3?

When you’re exploring Baldur’s Gate 3’s Act 2, You’ll get to Act 2 and eventually arrive at the House of Healing, an enormous structure that morgue. It is home to a dark lever that seems to have little or no purpose even at a glance. Look.

The appearance of things can deceive, and, like many aspects of Larian Studio’s giant RPG Morgue levers in BG3, they are there for. This we’ll explain below.

Baldur’s Gate 3 House of Healing Morgue Lever

To reach the House of Healing morgue, you’ll need to go to the side of the magnificent building’s western part.

A well-paved route will be guarded by a few foes, among them Shadows, who you’ll most likely be required to kill.

After the route to the BG3’s hospital is cleared and you’re inside, go in. The main entrance is where there’s an army of zombies. They’ll be lying on the floor, relatively unnoticeable.

They’re hindering a set of vents releasing poisonous clouds across the room, and you’ll have to be aware of it once the fighting starts.

Specific groupings of players will have a better time than other party compositions. At the very least, it’s best to bring a skilled spellcaster who can deal with mobs at a distance before putting objects in front of the vents to remove the poison.

The main hallway of BG3’s morgue cleared, and made note of the entrance on the left. The lever is adjacent to it, which cannot be turned off, but it isn’t precisely what we’re seeking.

Then, walk toward the opposite end of the hall and enter the morgue lab entrance. Inside, you’ll be required to clear a perception test.

If you succeed,, You’ll see the lever for Baldur’s Gate 3’s morgue located between two tables. One of them contains an ounce of Karabasan’s Poison upon it.

It’s easy to interact with it, even though it seems like it isn’t much, but it makes your exploration a little more enjoyable.

Return to the main hallway and engage with the lever on the wall adjacent to the door you found just to your right when you entered.

Instead of not being operational and inoperable, the device will be able to allow access to the door in front, which will allow access to the room behind it.

There is a chance to explore before getting to the end of the edge. To your left, across the gap, is a road that will lead to an entirely different part of the map of Act II.

If you look to the left, a tiny platform is attained by leaping. Spells such as Misty Step or Githyanki Psionics The Jump spell can be helpful.

There is the gilded chest, which, when unlocked, allows you to take home the Fleshmelter Cloak. Once equipped, this item causes Acid injury to creatures that attack with melee on the person wearing it.

WHAT IS THE MORGUE LEVER FOR IN BALDUR’S GATE 3?
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