DEEP ROCK GALACTIC ROADMAP 2024 – 2025 – TWO NEW SEASONS, MAINTENANCE UPDATES, AND MORE
Four years have passed since its original release, Deep Rock Galactic. It’s not out of bugs to squash and valuable minerals to find. Judging by its 2024-2025 Roadmap, This hit first-person shooter has a long-term future regardless of whether the updates to its content have slowed down.
The slower cadence for content of the DRG 2024-2025 timeline can be traced to Rogue Core, a roguelite spinoff promising a fresh approach to getting rid of Hoxxes IV of baddies while making (different sorts of) wealth.
Deep Rock Galactic 2024-2025 Roadmap
Deep Rock Galactic’s 2024-2025 roadmap starts in Q1 2024. The roadmap will include an open alpha of the mentioned spinoff roguelite.
After that, the maintenance update is expected to introduce diverse tweaks, balance adjustments, and other fixes by March 2024.
The month of June 2024 will usher in Season 5, which acts as the prelude for Rogue Core. The new season is expected to include a performance pack. However, some details are still undetermined when Deep Rock Galactic’s 2024-2025 road map announcement.
2025, in general, is hidden from view except for one thing that is known as season 6. Although it’s an element of the developer Ghost Ship Games’ plans,, no details on the game have been released yet.
Alongside the previous,, it is possible to expect many seasonal celebrations such as Oktoberfest to be back, probably with brand new hats, cosmetics accessories, and other things.
While some people will undoubtedly be disappointed at the lower quantity of material that makes Deep Rock Galactic’s 2024-2025 plan, the company reasonably justified the decision to release the roadmap.
“In a perfect world, we’d continue full steam ahead on Deep Rock Galactic while developing Rogue Core at the same time. But we’ve only got so many helping hands on board, and only so many hours in the day,” can be found in a response to the question and answer section on the announcement page for the roadmap.
“Instead of trying to do a little bit of work on each game daily, we’d instead block out more significant chunks of time where we give one project our full attention. This might not be the fastest path, but we think it will allow us to give you the best games we can make. “