Latest Destiny 2 Update Hits Best Survival Builds Hard
On one hand, Destiny 2 Season of the Wish is nearly here – yet on the other, Guardians may find their lives more challenging as future updates will target abilities that do too well at keeping players alive. As detailed by This Week in Destiny post, these changes target abilities that keep players alive too effectively.
Woven Mail: Strand subclasses have abilities that activate this temporary damage resistance buff and initially provided 60% reduction while active in PVE; later reduced to 55% by update 188.8.131.52 before finally dropping to its current 45% resistance; while this still increases overall Guardian resilience it no longer acts as an invulnerability shield against enemy bullets.
Restoration, another ability designed to fill health and shields at a set rate while active, can be activated through various means – for instance using healing grenades like those offered by Warlocks; anyone killed by Guardians with infinitely-regenerating health in Crucible will understand.
Restoration offers two tiers. Restoration x1 offered healing at 40 health per second for PVE content and 20 health per second in PVP; that figure has since dropped to 35hp/s in both areas respectively. Restoration x2, however, experienced even bigger drops – from 65 health per second (hp/s) in PVE down to 50 hp/s for both arenas combined (which means 65HPs/32.5HPs respectively).
Devour, on the other hand, regenerates player health upon kills while Devour is active, giving Void subclasses an easy way to stay out of harm’s way with minimal danger. Unfortunately, however, its healing effect will now only regenerate half as effectively–from 200hp (an entire health bar) down to 100hp–although Voidwalkers with Feed the Void active will retain full effectiveness of healing effect compared with its original full strength value.
Well of Radiance and Ward of Dawn will also receive some form of tweak. Both Supers are defensive-focused Super abilities which render players nearly invincible while active; effects don’t change however their base cooldown times have increased from 417 seconds to 455 seconds; which may seem minor but could make an enormous difference during Trials of Osiris rounds or raid boss damage phases. Bungie also alluded to potential future changes which might help further distinguish these abilities between one another.