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Sakuna: Of Rice and Ruin Pushed Back to 2020

Obviously, Sakuna: Of Rice and Ruin is never again set to discharge in 2019 and will currently discharge at some point in 2020. This news came by means of a Twitter post that clarifies the circumstance in detail.

The discharge has been postponed from this winter to 2020. If it’s not too much trouble acknowledge our expressions of remorse. We realize how energized huge numbers of you are for this game, and our dearest wish is to impart this title to you when we can. Simultaneously, we accept unequivocally that we ought to make a game that we’re totally pleased with, without leaving any second thoughts.

Development is proceeding apace. The battle system is just about done, and we’re making improvements to related systems. A large amount of the remaining work is with adjustments to the RPG-like elements, as well as cutscenes, but the end is in sight.

Ever since I was a student, I’ve always wanted to make an action RPG, but I wasn’t quite sure if I had it in me. For 15 years, I put my utmost effort into reaching that point where I could, and it’s finally coming together in this title.

We believe we’ve got something great on our hands, and we’d like to continue our work on this project to the very end. Thank you so much for your patience and understanding.

XSeed Twitter

Given the year ends in 18 days this isn’t particularly surprising, though a bit disappointing nonetheless. Sakuna: Of Rice and Ruin has been a rather interesting game we’ve covered at multiple different E3 events. The hack and slash mechanics prove to be interesting, though the farming aspects were a bit out of place and quite possibly might be where this project is falling short. With the improvements we saw in the latest showing it is probably going to be worth the wait, though still disappointing to see.

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