Starfield’s primary issue has already been resolved through fan solutions.
September may well be one of the most exhilarating months in every gamer’s calendar this year – Bethesda’s space exploration RPG Starfield will finally arrive and bring with it an abundance of reasons to be excited!
Starfield will feature over 1000 planets for us to discover, making an open-world description an understatement. Only 10% will contain life; yet they still worth exploring – plus it has recently been confirmed that NPCs may say your name aloud for maximum chaos!
Starfield fans seem most disgruntled about its performance so far; both Xbox Series X and S will be limited to 30fps; further, being published by AMD suggests it likely won’t support DirectLightSharing 3.0 on PC.
DLSS (short for deep learning super sampling) is an AI-powered rendering technology which revolutionises graphics. Lower resolution inputs (typically producing smoother frame rates and faster frame rates) are upsampled using this AI, leading to higher resolution output with faster frame rates; ultimately making games appear much smoother and shiny! DLSS 3 is currently the latest iteration of this technology.
Bethesda has yet to officially state whether the PC version of Starfield will support Direct Linear Space Filter 3 (DLSS 3), however prominent modder PureDark has confirmed their plan to add support themselves via modding. PureDark anticipates having it running within its Early Access period with further “slowly” adding support for DLSS 2.
Todd Howard previously confirmed that Starfield will be a modder’s paradise; although full DLSS 3 support might not have been his intention when making such a statement.