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ASSASSIN’S CREED MIRAGE DAY ONE PATCH AND PLANS FOR BEYOND LAUNCH

ASSASSIN’S CREED MIRAGE DAY ONE PATCH AND PLANS FOR BEYOND LAUNCH

Assassin’s Creed Mirage will be available for download on the day of. When you start it for the first time using a PC, the Xbox Series X/S Xbox One, or PlayStation 5 and PS4, there’s a chance that you’ll see an instant patch download. There’s a good chance you’re curious about what’s in this day-one patch. So, let’s take a closer look at the patch’s notes.

Ubisoft now shares its patch notes and announced more updates than planned. It’s also impossible to see the patch notes on PlayStation 5, a feature absent from earlier versions of the PlayStation 4 if you search for them within the UI.

But we know the patch for day one focuses on a mix of Gameplay UI, World map, and Quest corrections, in addition to general improvements to performance. This is the following patch post-launch scheduled to introduce significant changes to the game.

Assassin’s Creed Mirage Patch 1.0.2 – Day One Updates

Here’s the list of changes from the Day One Patch.

Patch Sizes:

    • Xbox Series X|S: 5.44 GB
    • Xbox One: B: 4.4 GB
    • PlayStation®5: 2.18 GB
    • PlayStation®4: 5.40 GB
    • PC: 0GB (TU 1.0.2 is included in the 41.6 GB game files before Oct 5.)

GAMEPLAY Addressed:

    • Elevators would kill Basim.
    • Shards were not correctly awarded.
    • End Game rewards are now correctly awarded after finishing the game.
    • Enemies now correctly take damage from falling.
    • Auto-loot skill works correctly on all enemies, regardless of how the player kills them.
    • Players will not lose control of Basim after Fast Traveling.
    • EnemiEnemies’y reaction time is slowed correctly using the “Dagger of Time” perk.
    • The “Sand Sword” perk now prly heals Basim when killing an enemy.
    • While wearing the “Sand Outfit,” Basim won’t be killed if he takes two fatal damages from two separate enemies simultaneously.

UI Addressed:

    • Quest markers no longer disappear after performing a save/load action.
    • English language option now correctly appears only once in menus
    • Instances of misplaced or wrong UI displayed.

WORLD Addressed:

    • NPC on boats will continue to sail and not stay stationary.
    • NPC’s drinking animation is fixed.
    • Removed invisible collision for some objects in Baghdad.

QUESTS Addressed:

    • NPC detection has been improved during the Gilded Butterfly quest.
    • Forty Thieves quest items are not visible in the game.
    • Eavesdrop lines now correctly play.
    • Baghdad Bound – Could not interact in the Harbiyah Bureau if the investigation board was opened too quickly after the Dialogue Scene.
    • Den of the Beast – Could not interact with Ali propeappropriatelyhe “Speak with Ali” objective.
    • To Catch a Demon – Could not interact with the Tool Wheel or World Map if detected by enemies while interacting with clues.
    • Gilded Butterflies – Fighting during the “Great Auction” would break the quest flow.
    • The Great Symposium – Fixed blockers for the “Find Frazil the Great Scholar” objective.
    • The Serpent’s Nest – Dialogues now trigger correctly for Basim.

GRAPHICS, ANIMATION, AND PERFORMANCE Addressed:

    • Numerous graphics, environment or V, FX improvements.
    • Multiple stability improvements.
    • Enemies and bosses have poses.
    • Unnatural animations for Basim and/oandl.
    • Refresh Rate settings will now display proper information.
    • Animations for takedowns are more polished.
    • Placeholder lines/dialog appearing for too long are now removed.
    • Fixed conditions in which cinematics were not displaying carried objects.
    • Setup optimization for ultrawide and multiscreen modes.
    • Settings are now persistent on Luna.

MISCELLANEOUS

  • Improved OWO Haptic Suit support.
  • PS4 update history will now be populated.
ASSASSIN’S CREED MIRAGE DAY ONE PATCH AND PLANS FOR BEYOND LAUNCH
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