Lang Gone Days (PC) REVIEW of the Mark – The Game is Wide of the Mark
Director Steven Spielberg once said, “Every war movie, good or bad, is an anti-war movie.” Does this be true for games? The titles This War of Mine and Spec Ops: The Line certainly make an argument. However, Long Gone Days is an RPG/visual novel ‘anti-war’ that is so indifferent to the violence of war that it fails to create an equivalent effect.
In tIn the game Long Gone Days, you are a sniper named Rourke. He was born into an underground society known as The Core and has been trained to fight since childhood. The story commences with his debut as a soldier in the open, where he and his troops wear the uniforms of the Polish military to offer their support to a fight in Russia. But in reality, Rourke is unknowingly at the center of a rogue fake flag operation that is part of the Core’s plan to establish their global power.
If Rourke discovers the astonishing realization that there are civilians on the other side of his gun, The field medical professional decides to join forces. They leave The Core and attempt to uncover the conspiracy of The Core. While they travel through Russia, Germany, and Poland and Germany, they build an army to aid the fight and assist in overcoming the language barriers. Long Gone Days is an enthralling read when printed.
Its gritty, impressive graphic design and blend of genres all suggest this is an excellent game that is worthy of your time. There’s something out of kilter with the entire experience when you’re in the game. In the first chapter, you have to deal with petty fights with the new medic as you solve puzzles.
The bodies of children from the village aren’t cold yet. The experience is highly unsettling and threatening, but over the long term, it cannot provide an emotional impact. The generous, analytical portion of me wants to think that this is a deliberate attempt to create a meta-narrative of the dissociative manifestations of PTSD. This part of me could be incorrect. Long Gone Days is just tone-wise bizarre.
The reason it’s so hard to determine why Long Gone Day’s tone isn’t working is that it’s not the consequence of an individual failure but rather a broader issue.
It is a visual book, and its main issue is an issue with text. Long Gone Days’ narrative explores topics like fascism, sexual trafficking, and eugenics in a remarkable level of disconnect. The book also offers a clean dystopian YA novel’ method of revolution while requiring you to commit war crimes within the first 10 minutes.
Despite the horrendous acts perpetrated during Long Gone Days, there’s nothing that is violent, and consequently, it’s completely removed. It’s easy to focus your eyes and then shoot someone in the head, only to see the victim fall to the ground stoically.
This theater of violence may be the reason character emotion is expressed in such an uncommittal, casual manner. Every one of them feels exceptionally bland. One time, an individual in the game snidely mocks the player’s group in which they boil down all of their personality into a unifying, simple character. How bad would it be to be entirely in agreement with their views?